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D-PSP

MessagePosté: Dim 24 Juil 2011 16:12
par salahpayne
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D-PSP Emulator est comme son nom l'indique un émulateur PlayStation Portable pour Pc a l'instar de Jpcsp .À l'heure actuelle il peut exécuter quelques homebrews et quelques jeux commerciaux.

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Changelog :
r306
- Removed halffloatToFloat code and using D "alias CustomFloat!(10, 5, CustomFloatFlags.ieee) hfloat" instead.
- Check! Ignore division by zero on DIV/DIVU
- Moved ignored VFPU instructions to the active VFPU instructions
- Check! Implemented ThreadManForUser.sceKernelNotifyCallback
- Fixed ThreadManForUser.sceKernelSetVTimerHandler. Fixed VTimer and unittesting (tested on real hardware).r305
- Added Vfpu.OP_VFIM
- Fixed TextureMatrix loading
- Maybe now are fixed the crashes on startup (gpu start first, and display later
instead of at the same time. Maybe some race conditions calling nonthreadsafe
windows functions)
- Added tests for VFIM and VROT to pspautotests (external)
* Fixed all NeHe demos!! Now rotation works fine (a problem VFIM), and with
TextureMatrix loading working textures are showing properly too.
- Added make_all.bat to dmd to build DMD, druntime and phobos
r304
- Update D
r303
- Updated to use the new pspautotests system. Registers emulator: iodrv that
allows opening Kprintf file for outputing using Kprintf.
r302
- Deleted tests_ex and start using a svn:external for the new project:
https://code.google.com/p/pspautotests/
r301
- Fixed regression on GP relocation
r290
- Fixed sceKernelWaitThreadEnd(CB) + Unittesting
- Fixed??! sceCtrlReadBufferPositive and sceCtrlReadLatch + Unittesting
r291
- Stop all the emulator when an error rises. @TODO CHECK! It loses the exception
launched?
- Minor changes and refactorings
- Changed the way sceCtrl waits for a frame. Still not accurate.
- Some changes and fixes on IoFileMgr_FilesAsync
- Implemented some more NIDs
- More changes and fixes on ThreadMan
- Disabled/Enabled all threads on sceKernelCpuSuspendIntr/sceKernelCpuResumeIntr
still have to check if it works as expected.
- Fixed sceKernelLibcClock
- Fixed PspLibDoc singleton (not used __gshared; was Thread Local Storage)
- Added and fixed tests for module loading
- More tests
r292
- Implemented simple voices on sasCore (still has some issues)
- Implemented sceAudio.sceAudioSRCOutputBlocking
- Minor changes and refactorings
r293
- Updated to D v2.054
- Fixed some issues and cleanups
- SwitchGen is now faster (probably MUCH faster) using AA instead of plain
arrays because of being able to use AA on CTFE. Because of that, there is no
need for "cached_switch_all.dcode" file anymore and it has been deleted. By
faster I mean on compiling times. On runtime it should be as fast as always.
- Added a link to the online compatibility table (not enabled yet)
- Added a new option to force to check updates: --check_updates
- Fixed ApplicationPaths
- Fixed SvnVersion.getLastOnlineVersion on v2.054 because of the non-greedy fix.
r298
- branches/pspemu31 -> trunk


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Re: D-PSP - Émulateur Psp

MessagePosté: Dim 24 Juil 2011 16:30
par Oops
wait and see donc...

Re: D-PSP

MessagePosté: Mar 26 Juil 2011 07:24
par TGbot
Maj D-PSP r301

:bravo:

Re: D-PSP

MessagePosté: Mar 26 Juil 2011 08:13
par darkscad
merci pour la news ! salahpayne

Re: D-PSP

MessagePosté: Lun 1 Aoû 2011 17:40
par TGbot
Maj D-PSP r305

:bravo:

Re: D-PSP

MessagePosté: Mar 2 Aoû 2011 07:53
par TGbot
Maj D-PSP r306

:bravo: