Page 1 sur 6

USB Loader GX V 3.0

MessagePosté: Ven 29 Mai 2009 21:31
par kyno
Image


Petit Rappel
Cet homebrew est un usb loader basé sur l'USB/SD Loader v1.5 de waninkoko, créé par la Team USB Loader GX. Il intègre un code de sécurité qui, quand il n'est pas activé, protège de la suppression des ISOs sur le disque dur. Le code est : ab121b .

Attention
USB Loader GX version 3.0 introduit un nouveau mécanisme de mise à jour automatique qui n'est pas compatible avec les anciennes versions.
Si vous utilisez encore une ancienne version de l'USB Loader GX, vous devez mettre à jour manuellement.
Téléchargez la dernière version ou utilisez l'installateur pour Windows.

[BBvideo 640,360]https://www.youtube.com/watch?v=MGa8ZT5cYIM[/BBvideo]

Les thèmes, les DVD covers et le choix de la langue
Vous pouvez les télécharger directement avec l'homebrew


Télécharger USB Loader GX V 3.0 IOS249 (dol)
Téléchargement

Télécharger USB Loader GX V 3.0 IOS249 (wad)
Téléchargement

Télécharger All-In-One package pour USB Loader GX v3.0 (boot IOS 249)
Téléchargement

Télécharger All-In-One package pour USB Loader GX v3.0 (boot IOS 222)
Téléchargement

Télécharger All-In-One package pour USB Loader GX v3.0 (boot IOS 250)
Téléchargement

Télécharger USB Loader GX v3.0 DOLs seulement IOS222, IOS249 et IOS250
Téléchargement

Télécharger USB Loader GX Easy installer v1.8 (for Windows)
Téléchargement

Télécharger USB Loader GX R1218 IOS222-249-250
Téléchargement


Changelog :
r1218 : * Fixed missing games in "GameCube Delete menu" if the "GameCube Source" setting has USB priority.
* Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access).
* Fixed EmuNAND when using cIOS revision 65535 ( issue 2225 )
* Added Nintendont support:
1. Select Nintendont's boot.dol folder in userpath settings.
2. Set the "GameCube Mode" setting to Nintendont.
3. Nintendont share some of DIOS MIOS (Lite) settings.
* Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont).
* Updated the GameCube game settings to display only the selected GameCube mode related settings.
* Updated some menus to support more controller's input:
- Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only)
- Added GC/CC support to carousel's arrow button
- Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC)
- Added GC support L/R and Start buttons in the settings/homebrew browser.
- Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093)
* Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection.
* Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS).
* Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249).
* Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access)
* Added a delete prompt if downloaded cheat file is empty.
* Force all launched homebrew to reload to IOS58 if available.
* Changed Gecko.c to send logs to wifigecko too.
* Changed wifigecko IP to send logs to all IP 192.168.0.x
* Updated French translation.
r1217 : * Changed how video mode is chosen by the loader
PAL now really uses PAL
Force Interlace now really use interlace
Use Force480p if you want to force progressive
Use Disc/console default for auto-detection

This is experimental, please report your settings and tested game if you get blackscreen/freezes but same settings work with r1216 and you think you selected the correct video mode.
r1216 : * Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download
* Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom
* Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster)
* Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD)
* Added a "Use global" language setting for Gamecube games.
* Added support for USB devices with modified MBR's signature to prevent WiiU's format message.
* Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.)
* Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.)
♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references.
♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting.
♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting.

* DML: Updated DM(L) version detection up to v2.10
* DML: Automatically enable PADHook if Screenshot setting is enabled
* DML: Fixed a bug where multiple video modes could be set at the same time
* DEVO: Added a prompt if trying to launch a game from a non FAT32 partition.
* DEVO: Added Direct Mapping Buttons setting (Devo r200+)
* DEVO: Added support for Language setting

* Language files updated: Chinese, French
r1215 : * Added QuadForce version detection up to v4.1
* Added QuadForce USB Support
* Optimized DM/DML/QF detection code
r1214 : * Added QuadForce 2.0 version detection
r1213 : * Fixed NTFSLib's Mem2 Allocation (Thanks Dimok)
* Fixed missing parent folder ".." when browsing a NTFS partition.
* DML: Updated DM(L) detection up to version 2.9
* DEVO: Added F-ZeroAX and TimerFix settings
(requires Devolution r196 or newer)
r1212 : Reverted more MEM2 Allocation to prevent black screen when launching a game.
(Thanks Dimok)
r1211 : * Fixed USB Initialization when using usbport 1 (Thanks Dimok and Dynamit)
* Fixed compiling on Linux
* Added back support for WBFS partition without a partition table (Thanks PontoonAdmiral for the tests)
* Fixed Wad installation on EmuNAND (both file decryption and file size)
* Fixed channel's save path creation when using Emulated NAND
* DML: Added Cluster size detection
* DML: Updated DM(L) detection up to version 2.8
* DML: prevent NODISC2 patch if not using DM(L) v2.2 update2
* DEVO: Added Widescreen setting (requires Devolution r188 or newer)
* DEVO: Added AHBPROT detection
* Updated libntfs
Anciennes versions : 
USB Loader GX r1210
Updated LibNTFS to 2013-01-13 version https://code.google.com/p/libntfs-wii/
Added MEM2_alloc for Wii.

USB Loader GX r1209
* Fixed the bug introduced in r1208 preventing game launching with non d2x cIOS.

USB Loader GX r1208
* Fixed GameCube multiDisc installation.
* Fixed progress window not hiding if Wiiload didn't send the file.
* Simplify HBC loading logic.
* Added a warning when trying to launch a Wii game with a non-d2x cIOS if EmuNAND is enabled.
* Fixed individual game settings to allow modification of the EmuNAND settings based on the game's IOS instead of global IOS.
* Added back cIOS rev17-21 support for EmuNAND Channel. issue 2152 (Thanks to Garfunkiel for the patch and to Themanuel for all the tests with game compatibility and partition detection)
This hidden feature is unlocked only if all the user's setup is compatible with rev17-21: EmuNAND Channel path must be on the root of the first FAT32
partition on a 512 bytes/sector device.
* DML: Changed the GameCube Multi-discs prompt logic to display on older DIOS MIOS (Lite) versions too.
* DML: Added a partition type verification to warn the user if the HDD is not correctly setup.

USB Loader GX r1207
* Fixed installation destination for multi-Disc based games.
Second ISO is now properly going into the existing folder instead of using the Disc's internal Game Title.
* Prevent deleting a folder when installation is canceled if the folder still contains another disc number.
* Added a new setting to select GameCube game source: SD, USB, Auto
Auto = based on DIOS MIOS (Lite).
This new setting fix two known problems:
- Device selection for Devolution is no more dependent of the installed DM(L) type. (Select manually before launching a game)
- Installation of a game on a device if the game is already on another device is now possible.

USB Loader GX r1206
* Added possibility to install multi-Discs GameCube games
* Added auto-detection and loading multi-Disc games with both Devolution and DIOS MIOS (Lite).
The Disc 2 must be named disc2.iso and placed in the same folder than game.iso
* DML: Prevent temporary ocarina .gct file copy if the game is launched from disc

Note:
If you use "GameCube compress" option (Extracted game format):
- If one of the disc is already extracted, it will not allows you to dump another disc (as it's now using the same folder, it would overwrite files from the other disc)
- If Disc 1 doesn't exist, it will tell you that disc 2 needs to be in ISO format, but will asks if you really want to install the game in extracted format.

USB Loader GX r1205
* Added support for Homebrew Channel v1.1.1+
* Added version detection for DIOS MIOS (Lite) v2.6
* Removed unused "DML NoDisc" setting

USB Loader GX r1204
* Reverted the video settings used by Wii games/Channels back to r1199.
* Fixed greek.lang file to UTF8
* DML: Fixed a possible version detection error due to timezone.
* DML: Fixed missing Widescreen in individual settings when using DML v2.1
* DML: Fixed individual settings choices for Japanese Patch.
* DML: Added DML v2.5 screenshot setting (use R+Z on 4th controller)

USB Loader GX r1203
General:
* Added Devolution version in Credit window.
* Added Greek language file. You will need Hellenic font (Thanks nakata)
* Changed default path for GameCube Main Folder to usb1:/games/
* Changed default path for devolution folder to be located on the boot device instead of SD.
* Changed default URL for Channel's banner animation.
* Fixed launching Korean games (Thanks damysteryman)
* Fixed meta.xml release date format (Thanks Joostin)

Devolution:
* Added Devolution setting "NOLED" (and "WIDE" but not used yet).

DIOS MIOS (Lite):
* Fixed DIOS MIOS (Lite) version detection when using a DM version more recent than the latest known.
* Fixed DIOS MIOS (Lite) detection when booting without AHBPROT (Priiloader direct boot, old HBC, etc.) but with Waninkoko/d2x cIOS.
* Removed "DML NoDisc+" setting when using DM v2.3+
* Removed warning messages related to individual game settings if they are currently unavailable.
* Ocarina GCT folder can now be placed anywhere. If required, the .gct will be copied to a temporary file on the root of the game's partition. (no need to move the folder manually anymore)

USB Loader GX r1202
* Added DM(L) version detection and removed user setting.
* Added a setting for DML Japanese Patch
* Hide DML individual game settings if DM(L) is not installed or is not the correct version.
* Fixed device selection when using USB with devolution
* Fixed Devolution's launching and game region detection (Fix lag and wrong colors. Thanks to testers)
* Prevent Playcount increasing if the game couldn't launch

USB Loader GX r1201
* Added a new option to Game Window setting to display banner animation only on Channels layout, other layouts use Rotating disc.
* Added new Priiloader 0.8 beta4 compatibility to parental control setting
* Added support for Devolution's smaller Memory Card size (min size = 512KB, 59 blocks)
* Fixed the auto-completion search bug (Thanks to hvy109 for the patch)
* Reworked GUI window for covers download and auto select all choices. Select HQ/LQ/custom/original priority in the GUI settings.
* Added banner download from custom URL when GameCube mode is enable. Set the URL manually in the GXGlobal.cfg, https://URL/ will search for https://URL/ID6.bnr and https://URL/ID3.bnr. Delete URL to disable banner download. Thanks to Abz for the default URL.

USB Loader GX r1200
* Added back "DML Video Mode" setting (Fix Mario golf)
* Fixed in-game video mode (50/60hz) selection screen not displayed and fixed incorrect colors with DIOS MIOS. Please report any problem with Wii/Channel games.
* Allowed Video Mode setting for Devolution instead of always forcing Disc default.
* Added Japanese game fix for memory card access with DIOS MIOS.

USB Loader GX r1199
* Split NoDisc settings in two distinct options to prevent confusion.
* Hide DM config v2 settings when using config v1

USB Loader GX r1198
* Added new DIOS MIOS v2.2 update2 NoDisc setting.
* Fixed Devolution config version number and removed forced Wifi logging setting

USB Loader GX r1197
* Added log over WiFi support for Devolution r100+ (always enabled).
* Added DIOS MIOS 2.2+ support by adding a version selector in global Loader Settings.

USB Loader GX r1196
Fixed launching GameCube games from disc with official MIOS
Added Forced Language settings for GameCube games when using DM(L)
Fixed GameCube games video mode error with DML by removing forced progressive mode when using component cable.
Replaced the "Force interlace" by "DML Progressive Patch" (use it ONLY if you don't see any picture when forcing 480p)
Added a setting to choose whether to use MIOS or Devolution for GameCube games.
Added support for Devolution:
place Loader.bin from devolution sources in "DEVO Loader Folder". Default folder is sd:/apps/gc_devo/ but you can change it.
You need to use the same folder layout than DIOS MIOS: /games/title[ID6]/game.iso
You need to place the second game disc ISO in the same folder than the first ISO (untested)
The Memory Card Emulation for Devolution can be:
- OFF (real Memory Card)
- ON (saved in /apps/gc_devo)
- Individual (Saved in the game folder)
Other settings have no effect in Devolution Mode. (no Ocarina/language/video force/etc.)


USB Loader GX Release 3.0
New
Added a new Layout: Channel grid mode! Channel grid displays games as channels and plays banner animations like the real Wii System Menu.
Channel grid mode and banner animation requires AHBPROT flags to load resource files directly from your Wii.
If you use an old HBC you should use our latest forwarder or update the HBC otherwise you wont have that support.
Added Channel launching from Emulated NAND. (big thanks to TriiForce guys and Miigotu)
Added GameCube games launching from SD Card through Dios Mios Lite (DML). (thanks to G0dLiKe, crediar, all DML devs and FIX94)
Check DML website.
Added direct install/uninstall of WAD files to the Emulated NAND Channel path in the features settings menu.
Added a new icon in the toolbar to select the origin of the titles: Wii games, Channels from Wii, Channels from EmuNand, GameCube games.
Added the possibility to boot USB Loader GX without an HDD connected (It will fall back to "Channel from Wii" title's origin).
Added an option to choose which Game Window mode to use between the old "Rotating Disc" or the new "Banner Animation".
Added the favorite level setting to the game settings since it is no longer displayed when using "Banner Animation" game window mode.
Added an option to adjust the screen size for overscan TVs (Use negative values to shrink the display).
Added display of game's size from Wii disc games on the game window prompt (Rotating disc mode only).
Added a button in the search window to switch between "Beginning" and "Content" search methods.
Added auto-complete function to the search window.
Added a new GUI numpad for entering numbers.
Added setting for tooltip delay time.
Added resize of widescreen screenshots to 768px width.
Added cover download for the currently inserted disc.
Added delete of full cover on art work uninstall and game uninstall.
Added a parental control option to block priiloader override on return to system menu.
Added a prompt asking for downloading new language files when trying to update and no language files exist yet.
Added translation parsing for rating descriptors and for genres from wiitdb.xml. Requires a one time update of wiitdb.xml for cache rebuild.
Added a new option to force reading the game's titles from disc header.
Added renaming of internal TitleID of all HBC versions to JODI for GameTDB to find it.
Added a cheat update button to re-download the cheat text file.
Added a cancel button to several progress bar windows: Game installation, NAND extraction, etc.
Added separate path and setting for Emulated NAND Saves and Emulated NAND Channels.
Added per game NAND emulation path setting.
Added Mii extractor and SYSCONF file extractor to Emulated NAND. It always overwrites old files.
Added automatic Mii extraction on save game extract if the Mii file does not exist yet on Emulated NAND.
Added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks to davebaol)
Added a new feature to force aspect ratio on games/channels. (thanks to giantpune for help with disassembler)
Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) for automatic dol selection.
Added detection of enabled cheat codes from an already created .gct file.
Added support for 2 USB drives for d2x cIOS (Requires d2x v9+).

Changes
Removed buggy focus system completely and added support to control screen pointer with analog sticks from respective controllers if the wiimote is not pointing to the screen. Compatible with Nunchuk, Classic Controller and GameCube controller. A speed factor is available in the GUI settings.
Restructured game's settings for different types of games (Wii/GC/Channels).
Added auto position of progress window messages in vertical direction depending of how many are used at the same time.
If "Titles from GameTDB" is not enabled the title will be read from the folder name if possible or from the game disc header.
Title caching can still be used and is recommended in that case.
Settings title, keyboard text and key color can be changed by themes now.
Added optional background image for list/carousel/grid layouts (unused by default theme).
Use of old built-in font for credits window because it doesn't look good with the system menu one.
Removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason).
Improved detection of game partition when starting the loader without configs (fresh start).
Isfs is now initiated once and deinitiated when cleaning up only, instead of the whole init/deinit every single access.
Updated file system libraries.
Removed pngu which is not needed, changed screenshot function to use libgd instead
added init of network into background thread so it is cancelable and has a timeout
changed wifi gecko to UDP socket
Converted all ogg sounds from 44.1 khz to 48 khz.
Optimized use of memory:
Sizes over 30kb go to mem2 now first till it runs out ; Avoid use of mem2 area used on IOS_Reload (first 2 mb) ; Change font character texture to I4 which uses half as much memory (less cache memory).
Changed update function to get the files from googlecode website, since old update host website isn't accessible anymore.

Fixes
Fixed small scrollbar bug when having only 1 item.
Fixed reloading of cover image on game list when only 1 item is left after a change (e.g. filtering).
Improved calculation of progress speed. Now it is always the last 15 secs average instead of overall progress speed.
Fixed "new" game showing even with a parental control setting.
Fixed removing of unused cached titles on wiitdb load.
Fixed ocarina codes when using more than 255 codes (brawl+) (untested).
Fixed bug where entering "-1" (Use global) for cIOS was not possible in game settings.
Fixed playback of some BNS banner sounds.
Fixed reloading into another IOS before launch of game.
Removed buggy lz77 implementation and use the one known working.
Fixed launching of dollz compressed dol files. (thanks FIX94)
Fixed reading game's titles from disc header on fat32/ntfs/ext.
Fixed crash on missing tag on meta.xml files.
Forwarder: Fixed crash on drives with physical sector size > 512 bytes.
Forwarder: Fixed endless waiting for slow HDD. (thanks to FIX94)
Forwarder: Added missing ext2 unmount. (thanks to FIX94)
Supports new WiiMotion+ controllers by using latest libraries.
Lots of string handling improvements (thanks to gerbilsoft for his patch)

New Channel Grid Mode specific features
New settings section for all banner's settings.
Use of BNR (banner animation) cache setting to load banners and icon's animation faster. (Enabled by default. Takes ~35MB/100 Banners)
Wii games/Channels also accept ID3.bnr for custom-made multi-region banners.
BNR cache path setting.
Pulsing "new" icon on banner grid layout for new games.
Centering and size setting for banner's animation resources.
Channel's zooming speed setting.
Page's scrolling speed setting.

New GameCube specific features
Supports Dios Mios Lite (DML) v1.2+
Uses of a custom banner for GameCube games which loads the game's internal opening.bnr informations (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner).
DML settings editable from the loader (global and per game settings).
Supported formats for GameCubes are ISO/GCM and GCRegEx.
Custom game paths. The following paths are accepted:
configpath/ID6/
configpath/ID6_Title/
configpath/Title [ID6]/
configpath/gamepath/ (slow loading speed)
Accepted game's filenames: title.iso, title.gcm, GAMEID6.iso, GAMEID6.gcm
DML cheats now work the same way as for other Wii games, gct goes to "GCT Cheatcode Path" as GAMEID.gct
GameCube games copy from USB to SD on demand with choice menu to delete SD games to make space, If you want to use this feature then set the "Main GC path" to USB and the "SD GameCube path" to SD card.
If duplicated games are detected on SD and USB, the games on SD will be prioritized.
Added GameCube disc dump functionality with multi-disc menu game selection, compress and align support (thanks to FIX94 and Overjoy for their disc dump sources on which this is based).
Use of the BNR cache path to load ID6.bnr or ID3.bnr if available for custom-made banners. (Loading only)
Video mode option to force interlace mode on GameCube.
Fixed force prog mode on DML 1.4


Tchat :
#gui-usbloader-chat

Sources :
Official USB Loader GX
GBAtemp

Re: USB Loader GX 1.0 Rev419

MessagePosté: Ven 29 Mai 2009 21:42
par Oops
rhooo moi j'ai mise a jours cette aprés midi et c'était la rev427 ^^

Re: USB Loader GX 1.0 Rev419

MessagePosté: Ven 29 Mai 2009 22:24
par MickeyBlue
Merci pour la news ;) ils faudrait qu'ils intègre une option "Mise a jour du Loader"

Re: USB Loader GX 1.0 Rev419

MessagePosté: Ven 29 Mai 2009 22:27
par Jiiwah
rev429 à cette heure ci.

Personnellement, je suis ce usbloader via ces liens :

https://code.google.com/p/usbloader-gui/source/list <-- pour la liste des rev

https://wii.spiffy360.com/getfile.php?latest=revision <-- pour dl le dernier .dol


Bon courage Kyno pour ton topic, ça va être dur à suivre vu le changement fréquent de rev.

Re: USB Loader GX 1.0 Rev419

MessagePosté: Ven 29 Mai 2009 22:29
par MickeyBlue
Pourquoi il n'a pas juste mis a jour ce topic? news-wii/usb-iso-loader-gui-rev232-t1565.html

Re: USB Loader GX 1.0 Rev419

MessagePosté: Ven 29 Mai 2009 22:40
par Jiiwah
Oui je me suis posé la même question.

Sinon, le fichier config.txt n'est pas obligatoire mais peut être utile. J'ai changé le mot de passe (par az) ainsi que les répertoires des images.

Re: USB Loader GX 1.0 Rev419

MessagePosté: Ven 29 Mai 2009 22:54
par kyno
oups , je me suis trompez c'est la rev417 ^^' et j'ai refait un topic parce que sa a changer de nom et tout ....

Re: USB Loader GX 1.0 Rev429

MessagePosté: Sam 30 Mai 2009 06:00
par john dereck
Bonjour à tous

Pour faire plaisir à MickeyBlue, les développeurs ont intégré hier la MAJ via web.
Une nouvelle icône dédiée à cela est maintenant présente dans l'écran d'option.
Pour info ils sont arrivés à la R432.

Re: USB Loader GX 1.0 Rev429

MessagePosté: Sam 30 Mai 2009 14:23
par MickeyBlue
Ah ils ont penser a moi en le mettant ? ^^ non je déconne, mais c'est une bonne nouvelle ;) merci pour l'info ;) sa fait plaisir :p

Re: USB Loader GX 1.0 Rev429

MessagePosté: Sam 30 Mai 2009 15:05
par Jiiwah
john dereck a écrit:les développeurs ont intégré hier la MAJ via web.


Pour une bonne nouvelle, c'est une belle nouvelle !!

edit : je viens de tester cette fonction, ca fonctionne nickel. Pour info, il faut aller dans les paramètres, déverrouiller et la une icône SD apparait à droite de l'étoile. Ensuite faut être patient pour télécharger 2.5 Mo via une Wii.

Une autre info, vous avez la version du loader en haut à droite quand vous cliquez sur l'étoile.

Je réédit car la il s'améliore de plus en plus ce USB Loader. La fonction de l'icône de droite, en haut, est fonctionnelle. Et ça tue graaaaave !!

Re: USB Loader GX 1.0 Rev429

MessagePosté: Sam 30 Mai 2009 22:47
par MickeyBlue
Moi ce que je comprend pas, c'est de mettre le loader en FR et les MP3 sont fonctionnel maintenant?

Re: USB Loader GX 1.0 Rev429

MessagePosté: Dim 31 Mai 2009 06:42
par john dereck
Salut

Pour mettre le loader en français il faut utiliser un fichier txt.
Tu peux faire un copier/coller de cette page dans un fichier nommé "french.txt"

https://code.google.com/p/usbloader-gui/source/browse/trunk/Languages/french

Ensuite il ne reste plus qu'à aller dans le paramétrage du loader et d'indiquer le chemin du fichier "french.txt" que tu auras préalablement copié sur la carte SD.

En ce qui concerne les MP3, les développeurs ont retiré cette option du panneau de configuration.

Re: USB Loader GX 1.0 Rev429

MessagePosté: Dim 31 Mai 2009 15:09
par Skerlex
Salut les gars!

J'ai juste deux questions:
Comment télécharge t'on les covers et les images directement via l'USB loader?
et
Peut-on le mettre a jour directement sans passer par le PC (si oui, comment?)
Merci!! :D

Re: USB Loader GX 1.0 Rev429

MessagePosté: Dim 31 Mai 2009 15:34
par Jiiwah
Skerlex a écrit:Salut les gars!

J'ai juste deux questions:
Comment télécharge t'on les covers et les images directement via l'USB loader?
et
Peut-on le mettre a jour directement sans passer par le PC (si oui, comment?)
Merci!! :D



Pour la MAJ du loader via la Wii, j'ai donné la solition plus haut !!

Pour les covers, en mode déverrouiller, click sur l'emplacement de la cover quand tu es en mode liste et la un menu apparaitra, ensuite tu sera quoi faire.

Re: USB Loader GX 1.0 Rev429

MessagePosté: Dim 31 Mai 2009 16:52
par Skerlex
Ok merci jiiwah :D

Et, sinon, il n'y a pas quelqu'un qui a fait une photo du menu de cet usb loader, avec des flèches et ça explique tout? :D

Re: USB Loader GX 1.0 Rev429

MessagePosté: Lun 1 Juin 2009 15:56
par Jiiwah
Clique sur le gros point d'interrogation, à l'emplacement de la cover, en mode déverrouillé et un menu apparaitra pour downloader les covers ;)

Re: USB Loader GX 1.0 Rev429

MessagePosté: Mer 3 Juin 2009 18:37
par xav91
nouvelle version qui tient compte du traitement d'erreur 002 par le cIOS38rev13b
The new cIOS changed the way that that Error 002 was handled. If you have cIOS v13(b) and you are experiencing that error, you should update to 453+ (grab it at revisions page)


avec en plus un forwarder
(pour le chemin du boot.dol : SD:/apps/usbloader_gx/boot.dol)

Téléchargement

et le .dol en version 456

Téléchargement

Re: USB Loader GX 1.0 Rev429

MessagePosté: Mer 3 Juin 2009 18:53
par Oops
code dump chez moi je suis retourné en rev429 ^^

Re: USB Loader GX 1.0 Rev429

MessagePosté: Mer 3 Juin 2009 19:11
par MickeyBlue
Moi aussi lors des dernière mise a jour j'avais des codes dump lors d'un 1er lancement et quand j'ai lancer une 2eme foi plus de code dump, bizarre bizarre.

Re: USB Loader GX 1.0 Rev429

MessagePosté: Mer 3 Juin 2009 21:37
par xav91
chez moi pas de code dump, j'utilise le forwarder, la revision 456, le cIOS38rev13b
quelques captures d'écrans:

la visu circulaire
Image

la visu en carré
Image

l'ajout aux favoris
Image

la visu des favoris
Image

les menus en français
Image

le bouton de mise à jour
Image

une petite partie de ses capacités ....

Re: USB Loader GX 1.0 Rev429

MessagePosté: Mer 3 Juin 2009 21:51
par MickeyBlue
Dit comment as tu fait pour avoir le menu en français stp ?

Re: USB Loader GX 1.0 Rev429

MessagePosté: Mer 3 Juin 2009 21:58
par xav91
télécharge le fichier de traduction

Téléchargement

décompresse le fichier pour mettre french.txt dans :
SD:/config/language/
et dans le fichier GXGlobal.cfg (SD:/config/)
rajoute french.txt à la ligne language_path = SD:/config/language/ pour avoir :
language_path = SD:/config/language/french.txt

Re: USB Loader GX 1.0 Rev429

MessagePosté: Mer 3 Juin 2009 22:02
par MickeyBlue
Ah ok merci, je comprend maintenant pourquoi sa ne fonctionnait pas quand j'essayai ^^

Re: USB Loader GX 1.0 Rev429

MessagePosté: Mer 3 Juin 2009 22:04
par xav91
j'ai un peu galéré avant de comprendre qu'il fallait l'indiquer dans le GXGlobal.cfg

Re: USB Loader GX 1.0 Rev429

MessagePosté: Mer 3 Juin 2009 22:44
par Jiiwah
Avoir un répertoire (Language) avec un seul fichier dedans, je ne trouve pas ca terrible. Ce que j'ai fait, mis le french.txt dans config. Ce qui donne donc :

language_path = SD:/config/french.txt

Après les gouts et les couleurs...


Nickel tes images Xav91. Faudrait que Kyno les mette sur son 1er post.