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Genesis Plus GX v1.7.4

MessagePosté: Mar 2 Nov 2010 18:57
par actarus1973
Genesis Plus GX v1.7.4

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Eke-Eke nous propose la version 1.7.4 de son émulateur de console SEGA.
Cette dernière version permet l'émulation des consoles Mega CD / Sega CD.


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Changelog :

1.7.4 : [Core/SCD]---------------
* fixed access to read-only registers on Main-CPU side ("Batman Returns" platform level freeze)
* fixed & improved emulation of PRG-RAM write protection register ("Lunar Eternal Blue" japanese version freeze)
* improved SUB & MAIN-CPU synchronization ("Dracula Unleashed" freeze when using US Model 2 BIOS)
* improved CPU polling detection
* improved CDD emulation & added CD drive access time for SEEK command ("Panic!/Switch" intro missing scene)
* added missing reinitialization of MAIN-CPU PRG-RAM bank on reset
* added .OGG audio tracks support through LIBTREMOR

[Core/Sound]---------------
* fixed YM2612 configurable DAC depth emulation
* improved Low-Pass filter
* added optional "MONO" output mode

[Core/VDP]---------------
* fixed FIFO access timings when using invalid write code value ("Clue" menu)
* fixed DMA Copy with undocumented code value ("Fatal Labyrinth" end sequence)
* minor code fixes & optimizations

[Core/CPU]---------------
* optimized 68k stack read/write functions
* fixed broken 68k address error emulation
* fixed 68k interrupt behavior (prevents interrupts from being executed multiple time when 68k is halted)
* fixed Z80 registers initial state, added proper initialization when using PBC (verified on real hardware by Charles McDonald)

[Core/MD]---------------
* fixed SRAM incompatibilities between BIG ENDIAN & LITTLE ENDIAN platforms (note: this breaks old .srm files with LITTLE ENDIAN platform ports)
* added support for a few recently dumped unlicensed games
* added auto-detection of byte-swapped ROM files

[Gamecube/Wii]---------------
* fixed CD Leds positioning when using NTSC filter
* improved on-screen CD Leds (thanks to Iceknight)
* various code fixes & improvements
1.7.3 : ----------------------------------
Genesis Plus GX 1.7.3 (26/11/2012)
----------------------------------

[Gamecube/Wii]---------------
* fixed broken input system initialization

1.7.2 :  (24/11/2012)
[Core/SCD]---------------
* added default TOC for Shadow of the Beast II (prevent hangs when audio tracks are missing)
* fixed CD-DA fader muting
* fixed PCM channels panning on reset
* fixed backup RAM file management when using disc swap with Mode 1 cartridge
* incremented CD drive read latency: fixes Space Adventure Cobra (freeze when opening coffin at 2nd morgue scene)
* improved CDD emulation accuracy: fixes Snatcher (freeze at the end of Act 2) & various CD player bugs
* improved MAIN-SUB memory map mirroring in SCD mode (verified on real hardware by Charles McDonald)
* implemented cycle-accurate "stopwatch" register emulation

[Core/Sound]---------------
* fixed broken PSG noise frequency
* fixed incorrect Game Gear PSG stereo emulation
* implemented cycle-accurate Game Gear PSG stereo

[Core/VDP]---------------
* fixed broken VDP DMA from SVP ROM latency (graphic errors in Virtua Racing)

[Core/MD]---------------
* added Super Mario World 64 (unlicensed) cartridge hardware emulation

[Core/Input]---------------
* added automatic detection for CD games with Justifier/Menacer support
* improved Justifier/Menacer emulation

[Gamecube/Wii]---------------
* fixed screen rendering when borders are disabled
* added configurable on-screen CD leds

[Wii]---------------
* DVD light now indicates when virtual CD tray is open
* fixed automatic input settings detection
* improved lightgun crosshair positionning

1.7.1 :  (13/10/2012) (Eke-Eke)
---------------------------------------------------------------------------------------------------------

[Core/SCD]---------------
* added support for CUE files
* added CD-DA tracks emulation (needs CUE+BIN or ISO+WAV images)
* added CD fader emulation
* added CDD "Fast FW" & "Fast RW" commands emulation
* improved CDD TOC emulation (random freezes in Sonic CD, Switch/Panic, Final Fight CD and probably many others)
* improved PCM chip synchronization with SUB-CPU (missing speeches in Willy Beamish)
* fixed PCM chip emulation (random hangs in Snatcher, missing sound effects in Switch/Panic, Final Fight CD, Wonderdog...)
* fixed Word-RAM memory mode on soft-reset (missing logo gfx effects)
* fixed SUB-CPU access to unused areas when using PC-relative instructions (Final Fight CD first boss random crash)
* fixed CPU idle loop detection on memory mode register access (Pugsy CD first boss slowdown)
* fixed Mode 1 emulation (cartridge boot mode)

[Core/Sound]---------------
* replaced FIR resampler by Blip Buffer for FM resampling
* modified SN76489 core for use of Blip Buffer
* improved PSG & FM chips synchronization using Blip Buffer
* added Game Gear PSG stereo support
* fixed SG-1000 specific PSG noise
* fixed YM2612 LFO AM waveform (California Games surfing event)
* fixed YM2612 phase precision
* minor optimizations to YM2612 core

[Core/Game Gear]---------------
* added support for CJ Elephant Fugitive (recently released by SMS Power)
* added Game Gear extended screen option

[Core/Genesis]---------------
* added support for a few recently dumped (but unreleased) games

[Core/General]---------------
* improved ROM & CD image file loading
* various code cleanup

[Gamecube/Wii]---------------
* added automatic disc swap feature
* removed automatic frameskipping (no use)
* improved general audio/video sync
* various code cleanup & bugfixes

1.7.0 : [Core/SCD]---------------
* added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX rotation/scaling, etc)
* added .ISO & .BIN CD image file support
* added 512K backup cartridge RAM support
* added savestate support for CD games

NOTES:
~~~~~~
* to play CD games, original BIOS ROM files are required in /genplus/bios/ directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin
* CD audio tracks (CD-DA) are not supported (yet)

[Core/CPU]---------------
* modified 68k core for Mega CD / Sega CD support
* optimized 68k core using prebuild const tables

[Core/VDP]---------------
* improved DMA accuracy
* improved accuracy of nametables register & VSRAM writes during HBLANK: fixes "The Adventures of Batman & Robin" (graphical issues during 2nd Boss fight).
* added support for 8-bit VRAM writes with undocumented code value (verified on real hardware by Nemesis)

[Core/Sound]---------------
* improved synchronization between SN76489 & YM2162 cores.
* improved accuracy of SN76489 core timings.

[Core/MD]---------------
* added support for some recently dumped unlicensed games.
* improved emulation of 32k bankswitch hardware used by a few unlicensed games.
* fixed behavior of Z80 banked reads from 68k RAM (verified on real hardware).
* fixed support for 128K Pro Action Replay ROM.

[Core/MS]---------------
* added support for all recent korean ROM dumps by SMS Power.
* added emulation of korean multi-game mapper (4-Pak All Action)
* added pseudo-random RAM pattern initialization on Mark-III and Japanese Master System (fixes "Alibaba and 40 Thieves" & "Block Hole")
* added port $3E emulation & internal BOOTROM support (Master System & Game Gear only).

[Core/General]---------------
* added an option to set VDP mode (PAL/NTSC) independently from console region.
* added an option to select original system master clock frequency (PAL/NTSC/AUTO), emulation will run at selected frequency when VSYNC is disabled.
* fixed 68k context loading/saving (Sol Deace).
* fixed C89 incompatibilities for better portability.
* removed use of "long int" type for portability on 64-bit platforms.
* moved savestate zlib compression out of emulation core (for ports that don't use it).
* various optimizations.

[Gamecube/Wii]---------------
* removed ROM load device selection from Load Menu: default ROM device must now be configured in menu settings.
* added specific load buttons, browsers & saved paths for each systems, this also fixes slowdowns caused by screenshot loading when browsing from slow devices.
* added support for left/right buttons as page up/down keys in ROM browsers
* added right analog stick as default "return to menu" key for Gamecube controllers
* added alternate remappable menu key combo for Gamecube controllers
* added an option to disable VSYNC (emulator is synced with audio hardware instead of video).
* added an option to boot system from "BIOS", with or without cartridge.
* added Master System & Game Gear "BIOS" support (files should be named bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios directory).
* replaced "Hard Reset" button by a Soft Reset for systems having a Reset button (Mega Drive / Genesis & Master System)
* State & SRAM files are now only compressed when saving to Gamecube Memory Cards
* various fixes & cleanup.
* compiled with devkitPPC r26 & libogc 1.8.11.

[Gamecube]----------
* improved progressive mode support when component cable is detected (hold B during startup to switch menu video mode configuration)

Anciennes versions : 
1.6.0
[Core/Sound]---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.

[Core/VDP]---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).

[Core/CPU]---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment

[Core/IO]---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.

[Core/MD]---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.

[Core/MS]---------------
* added Cyborg Z to Korean mapper database.

[Core/GG]---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).

[Core/General]---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see https://cgfm2.emuviews.com/)
* various code cleanup.

[Gamecube/Wii]---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.

1.5.0
[Core/VDP]---------------
* added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering.
* added Mode 4 rendering for both Genesis & Master System modes.
* added alternate BG planes rendering functions (should be faster on PPC architectures).

[Core/IO]---------------
* added support for Master System compatibility mode (Z80 ports access mode).
* added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser).
* added XE-1AP (analog controller) emulation.
* added Activator emulation.

[Core/Extra]---------------
* added support for all known Master System cartridge mappers.
* added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls).
(NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them)
* added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode)
* improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate)
* fixed Game Genie when several codes affect same ROM address.
* fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges)

[Core/General]---------------
* added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension).
* improved savestate stability & compatibility (support for old 1.4.x savestates is preserved)
* various code cleanup & comments.

[Gamecube/Wii]---------------
* fixed cheat codes handling when several codes affect same ROM address.
* improved input controller detection on menu exit.
* improved key remapping dialog box to match emulated device
* changed Menu key for Gamecube controller to allow MODE button mapping
* fixed DVD not being unmounted on swap (memory leak)

[Wii only]---------------
* added USB mouse support for Sega Mouse emulation
* compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.



(04/12/2010)
Core/VDP

* improved VBLANK flag accuracy, as observed on real hardware.
* improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
* improved DMA Fill timing accuracy.
* fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
* fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
* fixed Vertical Counter in interlace mode 1, as observed on real hardware.
* fixed horizontal border width, as observed on real hardware.
* various code improvments & optimizations.

Core/Extra

* improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
* improved unlicensed ROM mappers emulation
* added Chinese Fighters III mapper support
* added Top Fighter mapper support
* fixed Barver Battle Saga mapper support
* fixed cartridge hardware soft-reset (Game Genie, SVP, ...)
* fixed Game Genie registers byte reads

Gamecube/Wii

* added message box when inputs config uses disconnected controllers.
* added message box when settings are reseted to default on startup.
* fixed default inputs configuration.
* fixed memory leak in Cheat Menu causing spurious resets.
* added an option to enable/disable automatic cheat activation
* increased max number of cheat codes
* optimized cheat codes requiring RAM patching.
* improved default horizontal scaling to better match output from a real Mega Drive

Gamecube specific

* fixed inverted keys in cheat menu.
* fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz),

1.4.0 (01/11/2010)
[edit] Core/Sound

* completely rewrote sound processing/mixing: sound chips are now clocked with exact output framerate

to ensure 100% smooth video & audio playback, with no lag or skipping, while rendering an accurate number of samples per frame and keeping PSG & FM chips in sync.

* improved PSG & FM chips synchronization with CPU execution (fixed point precision).
* improved YM2612 core general accuracy (SSG-EG, CSM mode,...) (based upon Nemesis recent tests on real hardware)
* improved YM2612 LFO emulation accuracy: fixes "Spider-Man & Venom : Separation Anxiety" (intro)
* fixed YM2612 bug with Timer B: fixes "Langrisser Hikari II"/"Der Langrisser II" (Sega logo)
* fixed YM2612 context saving/loading.
* fixed YM2612 state on reset.
* removed outdated & less accurate Gens YM2612 core
* added configurable YM2612 DAC resolution emulation.
* added configurable & faster FIR resampler (thanks to Blargg & AamirM), removed libsamplerate support.
* added configurable Low-Pass filtering
* added configurable 3-Band Equalizer (thanks to Neil C).
* added an option to boost SN76489 Noise Channel.
* adjusted SN76489 cut-off frequency.
* implemented Blargg's blip buffer in SN76489 core (all channels are now lineary interpolated)

[edit] Core/VDP

* added support for CRAM writes during horizontal blanking (Striker, Zero the Kamikaze Squirrel,...)
* added support for 2-Cell vertical scrolling in Interlaced 2 mode
* added support for some undocumented mode register bits
* added proper emulation of HV Counter latch: fixes Sunset Riders intro
* added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
* improved 2-cell vscroll emulation accuracy, as verified on real hardware (Gynoug, Cutie Suzuki no Ringside Angel, Formula One, Kawasaki Superbike Challenge)
* improved FIFO timings accuracy: fixes Sol Deace intro
* improved sprite masking accuracy (thanks to Nemesis for his test program)
* improved sprites processing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
* improved HBLANK flag timing accuracy: fixes Mega Turrican (Sky level)
* improved horizontal blanking & HINT/VINT occurence timing accuracy, as measured on real hardware.
* improved HCounter accuracy in 40-cell mode, as measured on real hardware.
* improved color accuracy in VDP highlight mode to match results observed on real hardware

[edit] Core/CPU

* updated Z80 core to last version (fixes interrupt Mode 0 timing and some BIT instructions).
* fixed some Z80 instructions timing.
* fixed state of Z80 registers on reset (sound issues with Defender & Defender 2 in Williams Arcade Classics)
* improved Z80 interrupt accuracy
* improved 68k accuracy (initial Reset timing + auto-vectored interrupts handling).
* improved 68k timing accuracy for DIVU/DVIS (thanks to Jorge Cwik) & MULU/MULS instructions.
* implemented 68k undocumented flags behavior for DIVU/DIVS instructions (Bloodshot / Battle Frenzy)
* improved Z80 & 68k cpu execution/synchronization accuracy by using Master Clock as common reference (now run exactly 3420 M-Cycles per line).
* modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.

[edit] Core/Extra

* added Game Genie hardware emulation.
* added Action Replay & Pro Action Replay hardware emulation (only preliminary Pro Action Replay 2 support).
* added Sonic & Knuckles "Lock-On" support.
* added Cartridge "Hot Swap" feature.
* added missing EEPROM support in more games.
* added VDP lock-out emulation (TMSS).
* improved emulation of copy-protection hardware found in some unlicensed cartridges (Mulan, Pocket Monsters II).
* fixed Realtec mapper emulation: fixes missing sound in Balloon Boy / Funny World.
* fixed lightgun auto-detection: fixes default cursor position in Lethal Enforcers II.
* enabled simultaneous use of multitap & J-CART (Super Skidmarks 6-player mode)
* lots of code cleanup, bugfixes & optimization.


[edit] Gamecube/Wii

* implemented custom FONT engine (uses internal IPL font & GX hardware rendering).
* implemented custom GUI engine (uses GX hardware rendering & multithreading)
* implemented advanced menu interface (IR pointing, game snapshots, cheats & saves manager, visual & sound effects, BGM support, etc).
* improved audio/video synchronization to ensure 100% smooth video & audio playback.
* improved soft-reset button support, now works more like real Mega Drive / Genesis (model 1) reset button.
* improved lightgun cursors layout.
* added automatic ROM loading feature (last played game launches immediately when starting the emulator)
* added PAR codes and .pat files support
* fixed lot of stability issues and potential memory leaks.

[edit] Wii specific

* added Video Hardware "Gamma" control
* added Video Hardware "Trap Filter" control
* improved Mouse emulation through Wii remote
* compiled with devkitPPC r22 & libOGC 1.8.5 (includes SDHC & USB2 support through IOS58, removes DVDX support)


Source

Re: Genesis Plus GX v1.4.0.7

MessagePosté: Mar 2 Nov 2010 21:15
par Sa_Gojyo
Si je peux me permettre, il y a une petite faute dans le titre de la news, au niveau de la version (c'est la 1.4.0 et non 1.4.0.7), rien de grave mais je préfère le signaler pour que vous puissiez rectifier :)

Re: Genesis Plus GX v1.4.0.7

MessagePosté: Mar 2 Nov 2010 23:26
par shunite
Merci pour la News :bravo: Je prend :D

Re: Genesis Plus GX v1.4.0.7

MessagePosté: Mer 3 Nov 2010 06:21
par actarus1973
Sa_Gojyo a écrit:Si je peux me permettre, il y a une petite faute dans le titre de la news, au niveau de la version (c'est la 1.4.0 et non 1.4.0.7), rien de grave mais je préfère le signaler pour que vous puissiez rectifier :)



si tu va voire sur code.google.com tu poura voir par toi meme que il n'y a pas de faute de la part :bravo:

Image

Re: Genesis Plus GX v1.4.0.7

MessagePosté: Mer 3 Nov 2010 13:07
par Sa_Gojyo
Je ne veux vraiment pas te manqué de respect ou quoi que ce soit d'autres, mais je viens de copier le nom de l'archive: genplus-gx-1.4.0.7z
Si tu regardes bien tu as confondu avec le.7z de l'extension .7z avec le nom du fichier genplus-gx-1.4.0.7z
Regarde bien et tu verras que je ne me trompe pas, si tu ne me crois toujours pas, demande l'avis de tes collègues.
Crois moi je ne dis pas cela pour me moquer de toi ou pour que tu passes pour un *on, loin de la, ce n'est vraiment pas mon genre et je ne vois pas ce que j'y gagnerais.
Nous sommes humain, ils nous arrives à tous de faire des fautes et c'est normal, il n'y aucune honte à ca.

S'il te plait ne soit pas de mauvaise fois, je voulais juste signalé une petite faute de rien du tout afin que vous puissiez la corriger, rien de plus.
Maintenant libre à toi de choisir le bon ou le mauvais chemin, mais je sais que tu es quelqu'un de sérieux (grâce au travail que tu fournis sur ce forum) et que tu verras que je ne me suis pas trompé.

Encore merci pour cette news qui m'as permis de me mettre à jour en compilant cette version 1.4.0 (revision 535) :bravo:

Re: Genesis Plus GX v1.4.0

MessagePosté: Mer 3 Nov 2010 16:11
par actarus1973
Rectifier

Pfff !! besoin de vacances moi !! :vacance:

Re: Genesis Plus GX v1.4.0

MessagePosté: Mer 3 Nov 2010 20:43
par Sa_Gojyo
mamule a écrit:Quel cinéma pour rien :shock:


En effet, la prochaine fois que je vois une faute je me tait x)

Re: Genesis Plus GX v1.4.1

MessagePosté: Sam 4 Déc 2010 19:06
par actarus1973
:100: :100: :100:



Genesis Plus GX v1.4.1

Re: Genesis Plus GX v1.5.0

MessagePosté: Ven 1 Avr 2011 16:29
par actarus1973
:100: :100: :74:

Genesis Plus GX v1.5.0

Re: Genesis Plus GX v1.6.0

MessagePosté: Lun 8 Aoû 2011 08:25
par actarus1973
:100: :100: :100:


Genesis Plus GX v1.6.0

Re: Genesis Plus GX v1.7.0

MessagePosté: Lun 2 Juil 2012 11:39
par Ayatus
Maj Genesis Plus GX v1.7.0

Re: Genesis Plus GX v1.7.0

MessagePosté: Lun 2 Juil 2012 11:50
par MickeyBlue
Whaaa la Mega CD :p j’espère que la prochaine mise a jour aura la compatibilité des jeux 32X et le support des musiques des jeux Mega CD.

Re: Genesis Plus GX v1.7.0

MessagePosté: Mar 3 Juil 2012 23:10
par shunite
Merci pour la MAJ, dommage pour les musique Mega CD, en espèrant que ca sera présent lors de la prochaine release...

Re: Genesis Plus GX v1.7.0

MessagePosté: Mer 4 Juil 2012 20:33
par flowlapache
D'ailleurs, à part sonic cd (ond t j'ai de très bons souvenirs), quels jeux valent le coup sur mega cd?

Re: Genesis Plus GX v1.7.0

MessagePosté: Mer 4 Juil 2012 21:33
par Ayatus
Final Fight, Mickey Mania, Earthworm Jim Special Edition, Dune, Silpheed, Shining Force CD et des tas de jeux jamais sortis en france.

Re: Genesis Plus GX v1.7.0

MessagePosté: Jeu 5 Juil 2012 04:04
par shunite
J'me souviens qu a l'epoque je bavais trop sur road avenger.... Bon maintenant j'me rend compte que c'est que des QTE, mais quand je l'avais vu tourner il y a longtemps, il m'avait foutu une baffe !

Re: Genesis Plus GX v1.7.1

MessagePosté: Sam 13 Oct 2012 19:41
par actarus1973
:100:

Genesis Plus GX v1.7.1

sega c'est plus fort que toi en anglais :mrgreen:

Re: Genesis Plus GX v1.7.4

MessagePosté: Dim 23 Juin 2013 18:00
par Ayatus
Maj Genesis Plus GX v1.7.4