Newo Shooter 2
Posté: Jeu 30 Déc 2010 20:32
Newo Shooter
Owen nous propose la version 2 de son jeu de tir sur rail en 3D
[BBvideo 425,350]https://www.youtube.com/watch?v=XXJLISY_rXE[/BBvideo]
Télécharger
changelog :
Version 2
* Added 2 new levels and 8 new cheats.
* Updated the menu system and added a intro/credits screen.
* Added motion control options.
* Added new models created by Julian Mathonet, new backgrounds designed by Des Walker.
* Added music composed by benanderson89
* Added New title screen designed by Kenney.nl
* Updated Lua scripting (background_texture_load, set_obj_looped, set_obj_model, load_model)
* Fixed many bugs and mysteries.
Version 1.81a
* Added 2 new levels and 2 bonus moon levels. Total levels now 14.
* Added Controller support from wiimote horizontal ( set option POINTER=NO )
* Added explosion fragment effect
* Added background textures to a several stages
* Added moons to planets in stage select on title screen
* New Soundtrack is Journey to Silius Level 2 (Amiga Module) by benanderson89
* Added a new enemy type to the final stage
* Fixed Slowdown in level 3
* Changed smoke and bullet shape, added bomb trail, water splash
* Updated Lua API to allow programmers to set background and sun texture of stage.
* Fixed many bugs
Version 1.77a
Added 2 new levels. Total levels now 10.
Added support for NunChuck, Classic, and Gamecube controllers.
Added background music (Safe For Now by jmickle )
Added new sound effects created using sfxr ( sound effect generator by DrPetter )
Added options menu (in game press "+" or on title screen press "B" or "Start"):
BGM Volume - set background music volume
SE Volume - set sound effects volume
Invert Up - switch the flying controls to be able to press up to move the ship down or reverse.
HUD - hide the health meters and small text in game.
Rumble - disable the wiimote rumble feature.
Dual Stick - YES allows free control of the targeting cross-hair with the right stick ( classic / gamecube controllers)
Pointer - same as above but with Wiimote IR (default=YES). When this is NO the target cursor follows movement of the ship.
Quit/Exit - Leave the level or game.
Added settings.txt (sound volume options, game variables and current planet are saved between games, woot!)
Added new stardust effect "starhighway" (used in level 9 and 10).
Added Blue power-up which increase player's bomb radius by 25x.
Added ship pitch, ship yaw and banking effect to screen.
Added small font for menus.
Added new targeting system that follows the ship. (Set Pointer=NO in the options)
Updated score system, bigger numbers and multipliers
Added super awesomeness and fixed many little bugs in the game and levels.
Version 1.65a
- added 2 new levels 7 and 8 (C70B and Piano). Total levels now 8.
- added bomb ability with A button
- added player spaceship model
- added pause game feature using plus button, home button exits level
- added sound effects
- added feature to allow play back of mp3 background music if a file called music.mp3 is placed in game folder
- implemented Lua scripting for all levels. Now players can customize or build new levels using simple scripts.
- updated user interface (new bomb charge meter, wider enemy health bar)
- updated game icon by sper56
- updated the graphics, barrel roll, scoring, collision detection and fixed some more bugs
- flashing screen edge indicators
- sound effects using ASNDLIB
- added 2 new bridge objects
- hit 3000 lines of code
- Nunchuck support added in game
Version 1.45a
* added 4 new levels (tunnel, green planet, water world and dark city)
* added extra effects (stardust, landing lights, warp speed, fog )
* added warp to next level effect at the end of each level
* added level select, solar system menu (use dpad to switch between the 6 levels)
* added barrel roll animation when player moves left or right
* added new type of ground, sun, and more random clouds
* added bigger targeting cursor, bigger enemy box, all enemies are now purple
* added score counter, level start overlay
* tweaked the graphics, faded more colors, added black lines to everything
* lots of bug fixes
Version 1.38a
* 2 levels (City, Asteroid Field), Score, Level Start, Title screen and ending screen
* Enemies now drop power ups ( yellow = weapon upgrade (4), green=health, white=free life, white=useless )
* Still no Models, Sounds or Music
* Purple Mid-Boss (stops stage until killed)
* Basic particle effects
* GRRLIB plasma example in background.
* New destructible objects, Ground plain, clouds, grass, smoke animation, gravity, death spiral
* New HUD: Your health bar is Green. Enemy health meter is the color of the enemy and is in the center.
* Blue box is end of stage marker
* Improved frame rate, added on screen counter
Source
Owen nous propose la version 2 de son jeu de tir sur rail en 3D
[BBvideo 425,350]https://www.youtube.com/watch?v=XXJLISY_rXE[/BBvideo]
Télécharger
changelog :
Version 2
* Added 2 new levels and 8 new cheats.
* Updated the menu system and added a intro/credits screen.
* Added motion control options.
* Added new models created by Julian Mathonet, new backgrounds designed by Des Walker.
* Added music composed by benanderson89
* Added New title screen designed by Kenney.nl
* Updated Lua scripting (background_texture_load, set_obj_looped, set_obj_model, load_model)
* Fixed many bugs and mysteries.
Version 1.81a
* Added 2 new levels and 2 bonus moon levels. Total levels now 14.
* Added Controller support from wiimote horizontal ( set option POINTER=NO )
* Added explosion fragment effect
* Added background textures to a several stages
* Added moons to planets in stage select on title screen
* New Soundtrack is Journey to Silius Level 2 (Amiga Module) by benanderson89
* Added a new enemy type to the final stage
* Fixed Slowdown in level 3
* Changed smoke and bullet shape, added bomb trail, water splash
* Updated Lua API to allow programmers to set background and sun texture of stage.
* Fixed many bugs
Version 1.77a
Added 2 new levels. Total levels now 10.
Added support for NunChuck, Classic, and Gamecube controllers.
Added background music (Safe For Now by jmickle )
Added new sound effects created using sfxr ( sound effect generator by DrPetter )
Added options menu (in game press "+" or on title screen press "B" or "Start"):
BGM Volume - set background music volume
SE Volume - set sound effects volume
Invert Up - switch the flying controls to be able to press up to move the ship down or reverse.
HUD - hide the health meters and small text in game.
Rumble - disable the wiimote rumble feature.
Dual Stick - YES allows free control of the targeting cross-hair with the right stick ( classic / gamecube controllers)
Pointer - same as above but with Wiimote IR (default=YES). When this is NO the target cursor follows movement of the ship.
Quit/Exit - Leave the level or game.
Added settings.txt (sound volume options, game variables and current planet are saved between games, woot!)
Added new stardust effect "starhighway" (used in level 9 and 10).
Added Blue power-up which increase player's bomb radius by 25x.
Added ship pitch, ship yaw and banking effect to screen.
Added small font for menus.
Added new targeting system that follows the ship. (Set Pointer=NO in the options)
Updated score system, bigger numbers and multipliers
Added super awesomeness and fixed many little bugs in the game and levels.
Version 1.65a
- added 2 new levels 7 and 8 (C70B and Piano). Total levels now 8.
- added bomb ability with A button
- added player spaceship model
- added pause game feature using plus button, home button exits level
- added sound effects
- added feature to allow play back of mp3 background music if a file called music.mp3 is placed in game folder
- implemented Lua scripting for all levels. Now players can customize or build new levels using simple scripts.
- updated user interface (new bomb charge meter, wider enemy health bar)
- updated game icon by sper56
- updated the graphics, barrel roll, scoring, collision detection and fixed some more bugs
- flashing screen edge indicators
- sound effects using ASNDLIB
- added 2 new bridge objects
- hit 3000 lines of code
- Nunchuck support added in game
Version 1.45a
* added 4 new levels (tunnel, green planet, water world and dark city)
* added extra effects (stardust, landing lights, warp speed, fog )
* added warp to next level effect at the end of each level
* added level select, solar system menu (use dpad to switch between the 6 levels)
* added barrel roll animation when player moves left or right
* added new type of ground, sun, and more random clouds
* added bigger targeting cursor, bigger enemy box, all enemies are now purple
* added score counter, level start overlay
* tweaked the graphics, faded more colors, added black lines to everything
* lots of bug fixes
Version 1.38a
* 2 levels (City, Asteroid Field), Score, Level Start, Title screen and ending screen
* Enemies now drop power ups ( yellow = weapon upgrade (4), green=health, white=free life, white=useless )
* Still no Models, Sounds or Music
* Purple Mid-Boss (stops stage until killed)
* Basic particle effects
* GRRLIB plasma example in background.
* New destructible objects, Ground plain, clouds, grass, smoke animation, gravity, death spiral
* New HUD: Your health bar is Green. Enemy health meter is the color of the enemy and is in the center.
* Blue box is end of stage marker
* Improved frame rate, added on screen counter
Source