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WiiMednafen V0.1.1

MessagePosté: Lun 10 Oct 2011 20:16
par actarus1973
WiiMednafen V0.1.1

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Raz0red nous propose WiiMednafen, le portage partiel de l'émulateur Mednafen.

Emulateurs supportés:
- Megadrive
- GameBoy / GameBoy Color
- GameBoy Advance
- Game Gear
- Lynx
- Nintendo Entertainment System (NES)
- Neo Geo Pocket
- PC Engine (CD) / TurboGrafx 16 (CD) / SuperGrafx (Fast version)
- PC-FX
- Sega Master System
- Virtual Boy
- WonderSwan


[BBvideo 425,350]https://www.youtube.com/watch?v=JKMr3YnTHfg[/BBvideo]


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Changelog
v0.1.1
- Minor update from 0.1
- Double strike fixes for PAL display modes
- PAL50: fixed minor display corruption issue
- PAL60: was completely broken, now works correctly
- Space Pinball Prototype (Virtual Boy)
- Added idle loop patch, it now runs at full speed w/o frame skipping
- Added proper control mappings

v0.1
Added support for MegaDrive/Genesis.
Added rewind support for the following emulators:
GameBoy/GameBoy Color
Game Gear
Lynx
Nintendo Entertainment System (excludes FDS games)
Neo Geo Pocket
PC Engine/TurboGrafx 16 (excludes CD games)
Sega Master System
WonderSwan (excludes large SRAM sizes: Dicing Knight, Judgment Silversword)
VI + GX scaler (eliminates majority of scaling artifacts).
Default screen sizes per emulator (1x, 2x, Full, etc.).
Full widescreen support
16:9 correction option (displays 4:3 on widescreen displays).
Double strike (240p) mode support (can be enabled globally and per-emulator). By default, is explicitly disabled for handheld emulators.
Color trap filter (Eke-eke implementation)
Master system FM sound support (when region set to Domestic/Japan)
Virtual Boy SRAM bug fix (was not being persisted).
Fixed bug where screen sizing controls were not being properly rotated (games with vertical orientation).
Ability to map "rotate screen" button for WonderSwan (Klonoa, etc.).
WonderSwan control mappings now supports "profile" toggle. Allows for saving mappings for both orientations for a single game (Klonoa, etc.).
Updated Game Gear to display with proper aspect ratio.
Ability to set Volume globally and per-emulator.
Additional SMS/GG compatibility
Fixed bug that prevented certain Ogg Vorbis files (multiples of 1024, go figure) from loading as part of a CD image (CUE sheet).
Fixed bug that prevented some FDS games (Metroid) from properly flipping the disk.

0.0 - October 10, 2011

Initial public release


Source

Re: WiiMednafen V0.0

MessagePosté: Mar 18 Oct 2011 17:59
par Franck97
Virtual Boy ?

C'est la première fois que j’entends parler d'un émulateur la supportant et en plus sur Wii.

Re: WiiMednafen V0.0

MessagePosté: Mar 18 Oct 2011 18:49
par actarus1973
Si !
il existe depuis un petit moment déjà

news-wii/wiirtual-boy-v0-1-t7822.html?hilit=wiirtual


Merci pour la correction ;)

Re: WiiMednafen V0.0

MessagePosté: Mar 18 Oct 2011 19:07
par Franck97
Je viens de traduire le Changelog

Re: WiiMednafen V0.0

MessagePosté: Mar 18 Oct 2011 20:55
par Franck97
:|

Pour la peine tu va traduire le change-log du Cios 21 et 19 :mrgreen:

Re: WiiMednafen V0.1

MessagePosté: Sam 14 Jan 2012 08:16
par TGbot
Maj Wiimednafen v0.1

:bravo:

Re: WiiMednafen V0.1.1

MessagePosté: Sam 28 Jan 2012 08:15
par TGbot
Maj Wiimednafen v0.1.1

:bravo:

Re: WiiMednafen V0.1.1

MessagePosté: Sam 24 Mar 2012 07:34
par sniper3d
r54
* NES controls support
* Added Arkanoid controller support (via Wiimote IR, Twist, and Tilt)
* Added Space Shadow gun support (via Wiimote IR)
* Added Zapper support (via Wiimote IR)
* Added Oeka Kids support (via Wiimote IR)
* Added Hypershot controller support (Hyper Sports)
* Pretty major refactor of controls input code
* CD ROM cue sheets
* Added support for UTF-8 files.
* Added support for high-ascii characters.
* Inherited settings now display the value and where they are being inherited
from