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Tinke

MessagePosté: Jeu 18 Aoû 2011 16:47
par sniper3d
benito356 propose la mise a jour en version 0.8.2 de "Tinke".
Ce programme est un dé-compilateur pour la Nintendo DS.

Avec cet utilitaire bien pratique, vous sélectionnez un .nds et le programme vous donne des informations sur son contenu en permettant de visualiser et d'extraire certains fichiers nintendo (narc/ncgr/nclr/...) qui peuvent être contenus dans le jeu.
Image
Image

Change log
v0.8.2:
*** Improved Hexadecimal editor -> Now using Be.HexEditor (by Bernhard Elbl)
*** Read BMD0 files and show the textures (if any)
** New games supported: GYAKUKEN, DBK ULTIMATE, MAPLESTORYDS, NINOKUNI, SUBARASHIKI, BLOODBAHAMUT, RUNFACTORY3, SF FEATHER
** Improved Font plugin
- Fixed problem with rotated Font and char codes
- Change info map char (PMAC section)
- Fixed problems saving new fonts
- Add new chars
** Fixed problem reading NCER files
** Added new method to set the transparency color.
** Added method to create NSCR files of NCGR subimages
** Added button Pack (instead of using controls from button "View")
** Improved perfomance reading ROMs
** Supported SRL files (wifi download files)
* Fixed problems in SDAT plugin
* Added support for PMCP section in NCLR
* Improved zoom function
* Improved support for Mono 2.10
* Fixed minor bugs


v0.8.1
*** BTX0 textures supported (view only)
** Game 999HRPERDOOR (Nine Hours, Nine Persons, Nine Doors) supported
- SIR0 files in folder /cha
** Game EDGEWORTH (Ace Attorney Miles Investigation) supported
- Unpack and pack support to the file romfile.bin
** Improved Image plugin: import and export palette in Window Palette format
* Improved plugins NARC and LASTWINDOW, now the extract function is faster
* Added multifile importer function
* Improved plugin Font
- Added support for encodings shift-jis, unicode and unicode bigendian
- Select char from the map char image.
- Support for rotateMode value.
* Improved plugin SDAT
- Compress imported audio with PCM8, PCM16 or IMA-ADPCM
- Fixed problems importing new SWAV and STRM audio
- Improved PCM8 codification.
- Select loop start with Seconds, MilliSeconds or Samples
* Improved french translation by Valioukha
* Fixed problem saving new NCGR/NCBR files
* Fixed reading problem in NCER
* Supported NCER files with 0x04 as blockSize
* Fixed problem with "Change transparency color" in NCER files
* Fixed hotkeys
* Fixed important bugs

v0.8
*** Support for font files NFTR (edit and view)
*** Support to write Game plugins in other languages (like C/C++)
*** Interface to unpack "big files"
*** Improved the speed of the program, now the program it's so much faster opening roms and files.
** Improved decompress methods, now it's so much faster.
** Improved SDAT plugin:
- Information dialog about sound files (STRM, SWAV and SWAR)
- WAV -> SWAV
- Play SWAV files in loop
- Create new SWAR
- Fixed some bugs
- Fixed important errors in SDAT plugin
- Add "change volume" while importing WAV and converting to SWAV audio
* Improved plugin TETRIS DS
* New option in menu "Open as..." -> Compress (you can select the start offset)
* New hotkeys (T to "Open as->Tile", P to "Open as->Palette", M to "Open as->Map", D to decompress)
* New search term: "Length: XXXX" to search files with XXXX bytes of length
* Improved "offset" in NSCR and NCGR files.
* Command to set a new transparent color in NCGR and NCER files
* Improved Images plugin and TGA support


v0.7.6.0
*** Import images from NCER files
* Add support for the game TETRIS DS
* Fixed problems with No_Tiled images
* Support for the game (*.arc, *.plz)
* Fixed problem with NCER files
* Improved decompress methods
* Command to set a new transparent color
* Improved Images plugin and TGA support

v0.7.5.0
*** Sound plugin added with SADL audio support
*** Added control to compress NARC files
*** Added control to compress Nitro compress format files (thanks to the proyect DSDecmp by Barubary)
* Added support to japanese file names
* Added control with options of new maps
* Added button in SDAT plugin to change files
* Fixed problem with the import (wav to strm) methods in SDAT plugin
* Improved the french translation
* Added import and export palettes files to Windows palettes
* Fixed problems saving new NCLR files

v0.7.4
*** Import BitMaP images and convert it to NCLR,NCGR,NSCR files
*** Header and banner editor
*** WAV to STRM converter
* Added option to save modified SDAT files
* New methods and functions in IPluginHost interface
* Added new file format in "Open As..." -> Extract FAT (files with offsets at the beggining) - Alpha stage
* Added new file format in "Open As..." -> Text
* Fixed problem saving roms without arm9 overlay
* Improved french translation (by Vix33)
* Fixed problem with the priority in NCER files.
* Fixed problem with some SDAT and SWAV files
* Added option to open external files
* Fixed problem with some palettes
* Added Shift-jis, UTF-7, UTF-32 and ASCII encodings to TXT plugin.
* Added wordwrap option to TXT plugin.


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Re: Tinke

MessagePosté: Sam 20 Aoû 2011 13:49
par sniper3d
Mise a jour 0.7.5.0 en version x64 et x86 :100: :100:

Re: Tinke

MessagePosté: Ven 26 Aoû 2011 09:23
par sniper3d
Mise a jour 0.7.6.0

Re: Tinke

MessagePosté: Ven 9 Sep 2011 08:30
par sniper3d
Mise a jour v0.8

Re: Tinke

MessagePosté: Lun 26 Sep 2011 15:52
par sniper3d
:100: v0.8.1 :100:

Re: Tinke

MessagePosté: Ven 7 Oct 2011 03:42
par sniper3d
:100: :100: Mise a jour r104 :100: :100:

*** Improved Hexadecimal editor -> Now using Be.HexEditor (by Bernhard Elbl)
** Game MAPLESTORYDS (Maple Story DS) supported
- Unpacker for file "RESOURCE.NXARC"
** Game NINOKUNI (Ninokuni Shikkoku no Madoushi) supported
- Unpacker for NPCK files
* Fixed some problems with fonts NFTR
* Fixed problem reading NCER files
* Added button to import pallete in font files
* Added support to get the structure sFile by ID
* Minor fixes

Re: Tinke

MessagePosté: Sam 8 Oct 2011 22:35
par sniper3d
:100: r105 :100:

* Fixed problem saving the NFTR font files
* Add support to change the map char info (PMAC section) in NFTR font files
* Fixed problem with some fonts
* Improved NINOKUNI plugin to pack .N2D files
* Added support for SUBARASHIKI game (The world end with you) -> Unpack [pack]
files
* Added option to search files by offset -> Offset: 00000000
* Improved hexadecimal editor

Re: Tinke

MessagePosté: Mer 12 Oct 2011 07:56
par sniper3d
r107
* Fixed problem with button Compress in SDAT plugin
* Fixed problem reading some NCER files
* Fixed problem with start offset in NCGR and NSCR files

Re: Tinke

MessagePosté: Lun 17 Oct 2011 22:13
par sniper3d
r109
* Fixed problems in NCER files (they should work properly now)
* More file format support in Ninokuni game (KPCN)
* Fixed errors in SDAT plugin * Added support for TOKIMEKIGS3S supported
* Added new option selecting new transparency color
* Added support for PMCP section in NCLR

Re: Tinke

MessagePosté: Jeu 20 Oct 2011 13:57
par sniper3d
r110 ChangeLog

* Improved support for Mono
* Added new methods to set the transparency color
* Fixed problem with NCER files.
* Added Search function for hex editor
* Improved hexadecimal editor reading
* Added support for SQ files in NINOKUNI

Re: Tinke

MessagePosté: Mar 25 Oct 2011 23:56
par sniper3d
r112
* Read BMD0 files and show the textures (if any)
* Support for game BLOODBAHAMUT (.DPK files)
- Pack method by Tricky Upgrade
* Create NSCR files of NCGR SubImages
* Improved zoom function
* Improved export function
* Fixed problems in Hexadecimal editor

https://code.google.com/p/tinke/source/detail?r=112
a verifier

Re: Tinke

MessagePosté: Dim 6 Nov 2011 08:27
par sniper3d
:100: 0.8.2 :100:

Re: Tinke

MessagePosté: Ven 18 Nov 2011 04:52
par sniper3d
:100: :100:

r119
*** First render of 3D Models BMD0
** Fixed problems packing twice a file packed
* Added new methods to PluginHost
* Fixed problem reading some fonts NFTR
* Added support for Summon Night X Tears Crown (dpk files as Blood Bahamut)
* New plugin Image, easier to use and implement new files
* Fixed problem reading some NCER files
* Fixed minor bugs

Re: Tinke

MessagePosté: Mer 23 Nov 2011 16:15
par sniper3d
r120
* Fixed problems in Image plugin
* Added support for MAP files in Image plugin
* Support for NCSC files
* Fixed problem in LASTWINDOW problem
* Added new methods to IPluginHost
* Improved the perfomance opening roms
* Starting support for ADX sound files (still nothing done)

Re: Tinke

MessagePosté: Ven 25 Nov 2011 04:42
par sniper3d
r121
* Fixed problem in 3D model, now some of them can be viewed (there are still a lot of work)
* Read some bones command in 3D Models
* Fixed some errors in Image plugin
* Support for NTFT images
* Fixed problem reading roms
* Improved perfomance reading roms


r122
* Strange mixing plugin ?¿? I don't know what happens

Re: Tinke

MessagePosté: Dim 4 Déc 2011 09:05
par sniper3d
r123
* Encoding support in NFTR fonts
* Added support for NAIX (text file)(output from a nitro tool)
* Layton London Life supported:
- Unpack files DARC and DENC (by CUE)
- Unpack file kihira.archive
* Support for INFO section in SDAT (but some bugs)
* Show GROUP record in SDAT
* Read SSEQ files (but nothing more at the moment)
* Improved perfomance opening roms
* Improved NARC and Utility.bin unpacking
* Clear log
* Cleaned code in Sistema.cs and Acciones.cs

Re: Tinke

MessagePosté: Mar 6 Déc 2011 17:48
par sniper3d
r124
* Open 3d models with external textures files (models without texture section)
* Support for NBFC, NBFP, NBFS, CHAR and PLT
* New depth option: 1bpp
* Pack Utility.bin
* Removed fixed location of the main windows
* Fixed little bug opening some roms
* Use custom tables (*.tbl) with the hexadecimal editor
* Create custom tables with the hexadecimal editor

Re: Tinke

MessagePosté: Lun 2 Jan 2012 10:18
par sniper3d
r125
* Added RawImage, RawPalette and RawMap classes in plugin "Images"
* Fixed problem packing NARC files
* Added first four bytes as extension in unpacked files from some NARC files (ie: pokemon)
* Added pack method to PAC files in SFF
* Added new windows dialog: CallPlugin in menu "Open as->" to force a plugin to load a file.
* Fixed problem of cell priority in NCER files
* Fixed problem opening external files.
* Support some images from dwc.bin / utility.bin pack file (wifi settings)

r126
* Added parameter ID to Get_Format to be able to get from pluginHost more bytes
from the file.
* Alert when trying to view a model without textures.
* Fixed problems with unpacked files with size 0 in NARC
* Now, more than one IGamePlugin can be loaded.
* Fixed problems with CallPlugin
* Added new type of search-> "Header: XXXXXXXX" where XX are a byte in
hexadecimal, it searchs these number of bytes in the start of each file.
* Fixed problems in methods "Get_MagicID" with files with size < 4
* Fixed problems with "Open as->FAT"
* Added hotkey F3 to the hexadecimal editor to search the next value.

Re: Tinke

MessagePosté: Jeu 5 Jan 2012 04:53
par sniper3d
r127
* Fixed problems reading some roms
* Support for ADX sound files.

Re: Tinke

MessagePosté: Mar 24 Jan 2012 16:50
par sniper3d
r128
* Add abstract images classes to PluginInterface
* Add support for Pack files in DEATHNOTEDS
* Add support for script files in Layton1 and Layton2 (gds)
* Add support for BGX and ARB images in Layton1 and Layton2
* Add support for CGT images in SF FEATHER
* Improved Sound plugin using abstract class
* Fixed problem seeing files
* Fixed problem with NCLR palettes
* Fixed problem opening roms

Re: Tinke

MessagePosté: Lun 30 Jan 2012 08:53
par sniper3d
r129
* New ImageBase -> New system to work with images and new color format:
- 1bpp, 2bpp, 4bpp, 8bpp, 16bpp (direct color), A3I5 and A5I3
* INAZUMA11 supported -> Unpack all type of pack files
* Fixed important bug while modifing external files
* Fixed problem importing some NCER files.
* Improved perfomance updating treenodes (unpacking and shearching)

Re: Tinke

MessagePosté: Sam 18 Fév 2012 08:31
par sniper3d
r130
* Fixed problem with new image system
* Supported new Inazuma games (thanks to Kuroko Shirai)
* Decode LZSS files in LAYTON4
* Added Unpack methods for 4HEROSLIGHT (NMDP, SSAM, FLSC)
* Added Unpack methods for RR3BACE
* Supported Procyon decoding (every SADL file supported now)
* Fixed problems with NCER files (a lot of stuff still)

Re: Tinke

MessagePosté: Jeu 15 Mar 2012 21:31
par sniper3d
r131
** New image system working (abstract class in PluginInterface)
- Import image function have been disabled temporaly
- Added SpriteBase, abstract class for Sprite (OAMs) files
- Improved controls
- Removed structs NCLR, NCGR, NCER and NANR
- Moved common Nitro Images to Images plugin

* Added Compile batch for XP
* Fixed problem with texture color in 3D models
* Fixed problem saving new fonts
* Pack funtion for Layton London Life
* Added support for more text files in Ninokuni
* Fixed problems packing in RuneFactor3
* Improved Create new rom. Now they won't be trimmed and they are identical to
the original (with the same file order), patch should be smaller.
* Support for Sprite files -> NCOB (in Layton London Life)

Re: Tinke

MessagePosté: Sam 24 Mar 2012 07:23
par sniper3d
r132
*** 3D MODEL RENDER, enjoy it
** Enabled again import function for NCLR, NCGR and NSCR.
* Fixed bugs opening big palettes and images
* Updated plugin INAZUMA11 thanks to ouioui2003 and Kuroko Shirai
* Fixed bugs for SQ files in NINOKUNI
* Added plugin for PSL (Pokemon Nobunaga's Ambition)
* Fixed bugs opening files from command line
* Added shortkey 'R' -> Do a recursive operation "Read file" (double click on a
file) to every file inside a folder
* Fixed other bugs
* Update french translation thanks to valioukha

Re: Tinke

MessagePosté: Sam 7 Avr 2012 08:03
par sniper3d
r133
*** Compress method for map files
*** OAM Editor
** Import function for Sprite files (OAM)
** Write function for NCER
** Finished plugin for Pokemon Nobunaga Ambition (allow to extract all images)
* Fixed some bugs related to images.
* Cleaned code


* Committing some files that should be uploaded with the last revision...

r134
* Fixed problems importing Sprites images
* Added Add and Remove OAM options in OAM editor
* Fixed some problems saving new images
* Fixed problems changing map section in NFTR fonts
* Added UTF-16 encoding in TXT plugin
* Fixed problem in window CallPlugin
* Added option in window FATExtract to add custom offset