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Wii Backup Manager v 0.4.5 Build 78

MessagePosté: Lun 29 Nov 2010 12:28
par actarus1973
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Un Backup manager est un utilitaire pour Wii.
Vous installez celui-ci sur votre PC afin de gérer tous vos backups sur le disque dur.
Wii Backup Manager est un excellent programme qui peut gérer le FAT, NTFS et le WBFS et qui peut convertir en ISO, CISO et WBFS.

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Changelog:

Change log (v0.4.5 build 78):

An earlier than planned release due to a bug discovered in the database conversion code.

A bug tracker is available at https://www.wiibackupmanager.tk/bugtracker
You can use the bug tracker to see details of the fixes by looking up the issue number as noted below, view unresolved bugs and report any you've found yourself.

-Fixed: The database "convert to internal format" freezes at 0.56% with the latest GameTDB database. A simple typo caused the bug that really should've shown up before.
|-Changed: Update link to WUpload has been removed from the app, replaced with a link to the WBM website.
|-Added: New features for the export templates that allow creating a multiple column table. See the ncwbfsstyle template. "Entry step" = how many entries to output between the [Entry header] and [Entry footer].
|-Fixed: The database list wasn't refreshed after changing the settings. eg. Title colours etc.
|-Fixed: After recent tests trying to get Direct3D working with WIn64, I accidentally got the OpenGL and Direct3D renderers mixed up.
|-Fixed: Resetting the Original title colour in the settings dialog made it green instead of blue. That bug must've existed from day one.

v 0.4.5 Build 76
-Added: Menu item on drive pages, "Tools->FAT32/NTFS->Repair WBFS files". This will fix most problems that cause games to show as invalid in WBM. For example, the corrupt WBFS header caused by the renaming bug below and also WBFS files that haven't been trimmed correctly.
-Added: "Tools->WBFS->Recovery mode" now also works with WBFS files. If you have invalid entries in the list, this will allow you to transfer the games to another drive or ISO/CISO which will repair them.
-Fixed: A serious issue with title renaming that caused corrupt WBFS files. By not rewriting the WBFS header when renaming to title, it removes the possibility of the header getting corrupt. It doesn't need rewritten anyway, so the code shouldn't have been there.

v 0.4.4 Build 75

-Fixed: (Issue #0000006) In WIndows XP, the visual styles cause the files list to turn black.

v 0.4.4 Build 74

|-Fixed: (Issue #0000004) When I made some changes from WiiTDB to GameTDB, I missed the titles colour entry in the setting dialog. Because it used WiiTDB and the code expected GameTDB, the colour couldn't be edited.

v0.4.4 build 73:

A bug tracker is available at https://www.wiibackupmanager.tk/bugtracker
You can use the bug tracker to see details of the fixes by looking up the issue number as noted below, view unresolved bugs and report any you've found yourself.

-Fixed: Because I was working on new features, The cover display wasn't working correctly in unreleased test builds. Anyone that was testing should update.
-Fixed: The Labels in the about box and splash screen weren't transparent in XP. This was a bug in Delphi. I had to manually add "Transparent = true" to the label properties in the dfm file because the default value wasn't being applied as it should.
-Fixed: (Issue #0000002) When loading an invalid file via "add files" or "add folder", the error was shown in the progress panel's mini log, but the details weren't in the main log. This made it impossible to tell why the game wasn't loaded.
-Fixed: Trying to add a Wii ISO to the files list where the partition table was invalid would cause the thread to terminate early. Any games in the queue after the broken one wouldn't be loaded.
-Fixed: I missed a couple of invalid typecasts in the Win64 code that caused WBFS split files not to work. Both reading and writing were broken when the split was reached.
-Fixed: Database filter dialog wasn't translated correctly when setting the language.
-Fixed: "New language file" function was adding all the database filters to the new file. ie. all the developer/publisher names etc.

v0.4.3 build 69:

-Fixed: Database filter dialog wasn't translated correctly when setting the language.
-Fixed: "New language file" function was adding all the database filters to the new file. ie. all the developer/publisher names etc.

v0.4.3 build 68:

-Changed: Win32 and Win64 versions are released in the same package. Use whatever one you want..
-Fixed: The Game info vertical splitter (resizer) wasn't repositioned when setting position if the game info panel. It seemed like it wasn't there, but it was just in the wrong place.
-Added: Visual styles. Select any of the available styles in the Options->Visual Styles menu.
-Fixed: Various title edit/display issues. eg. Using enter or escape caused an AV when editing titles. The custom titles now override the WiiTDB ones etc. Loads of little changes to make it work how it should've..
-Fixed: SNEEK format, main.dol is now identical to wit instead of having trailing junk data like DiscEx.
-Fixed: OpenGL renderer now works in Win64 and Direct3D was removed.
-Added: Native Win64 version now available.
-Fixed: Another little bug in the SHA-1 hash check and SNEEK format. These should be 100% working now.

0.4.1 build 66
-Changed: The "Jobs" tab in the settings dialog is now "Downloads"
-Added: General option, "Verify SHA-1 during SNEEK transfers". Transfers are slower when enabled, but it verifies that the data is OK.
-Added: Convert/extract games to SNEEK format. See the transfer menu on each page. Consider this feature to be beta since I don't have any way to play test it. I have compared the output with DiscEx and everything is identical. If you use it, please let me know your results.
-Fixed: "Disable All" in the database filter dialog didn't disable the language filter.
-Fixed: SHA-1 hash check failed when the game contained large files because the whole file was read into memory. Allocating memory for these large files would fail and the error wasn't logged either. Now a 1MB buffer is used to read the files in small chunks.
-Fixed: ISO->ISO transfers were writing all partition data, which made the resulting sparse ISO the same size as when not removing any partitions.
-Fixed: The language database filter wasn't working correctly.

0.4.0 build 65
|-Fixed: An oversight with the default cover URLs. I set them to https://www.gametdb.com, instead of art.gametdb.com. No need to update from build 64, just edit the cover URLs in the settings dialog.

v.0.4.0 build 64
-Fixed: An oversight with the default cover URLs. I set them to https://www.gametdb.com, instead of art.gametdb.com. No need to update from build 64, just edit the cover URLs in the settings dialog.

0.3.9 build 63
|-Fixed: Archive password dialog wasn't shown when adding a folder.
|-Added: SHA-1 hash integrity test. Any game can be checked for corruption using the internal Wii disc hashes. See Tools->SHA-1->Verify.. It's a lot slower than MD5 because 31 hashes need to be calculated for every Wii disc sector, but can tell if a game is corrupt without pre-calculating anything.
|-Fixed: When using some languages, the help menu was covered and the "New version" label wasn't anchored to the right side.
|-Changed: When sending feedback without attachments, ShellAPI is used instead of MAPI. If the MAPI method fails, you can now send a regular email via ShellAPI and manually attach any files if necessary.
|-Fixed: Attachment settings in the feedback form weren't saved.
|-Added: A link to the facebook page in the help menu.


v0.3.9 build 62:
|-Changed: Disabled all GameCube related code. It was unusable anyway.
|-Added: Check for updates. Automatic check on start up and menu item under the help menu.
|-Added: Export template "HTML table with covers" by Echizen.
|-Added: Option to disable notification sounds. Some people find the "ding" annoying. See Options->Settings->General->Misc..
|-Fixed: View->Tabs->Downloads option wasn't applied correctly after restart.
|-Fixed: System drive was visible in the format dialog.
|-Added: Archive password dialog. Entered passwords are stored only for the current session.
|-Fixed: After an archive was extracted, the usage size wasn't calculated, which caused the ISO to labelled as invalid.
|-Added: Error message when trying to transfer ISOs to anything other than NTFS, since it isn't possible.
|-Fixed: CISO was broken when removing partitions. eg. using game partition only.
|-Fixed: Disk cache thrashing that was caused by writing 1 Wii sector at a time, now using 1 WBFS sector again. The transfer speed should be more stable.


0.3.8 build 61
|-Fixed: Sometimes the cover downloads would only download to the cache instead of the configured folders.
|-Changed: Default renderer is software again. Just in case there's any problems initialising OpenGL or Direct3D.
|-Changed: Export template code. Have a look at my example templates to see the changes and all the valid variables. Now supports multiple pages and covers etc.
|-Added: Option "Use cover cache". When disabled, WBM behaves just like the loaders, where you can download missing covers only. The display will only use covers that already exist too.
|-Added: When a cover can't be downloaded to the cache, the display uses whatever it can find in the cover folders.
|-Fixed: A weird problem on FAT32 when renaming or updating the storage convention. The "Ō" character was somehow classed as the same as "O". I'm still not sure why it happened because I can't reproduce it, but now the files and folders are moved in 2 steps. First to a temp location, then to the final location, which avoids any mix ups.
|-Fixed: The custom titles file was always saved to the app folder instead of the location in the settings.
|-Fixed: After selecting the custom-titles.txt location, the filename was set to titles.txt, instead of custom-titles.txt.
|-Fixed: The path to the disc.info file was wrong when using a custom folder.
|-Fixed: Problems with NPOT textures on systems that don't support it.
|-Added: New variables to use in the paths %APPDRIVE% (eg. "F:") and %LOCALTEMP% (eg. "C:\Users\fig\AppData\Local\Temp")
|-Fixed: When the WiiFlow config was selected, front covers weren't downloaded to the cache (For display) when the full cover exists.


0.3.8 build 60
|-fixed: A couple of names in the about box showed as question marks because my source code formatter didn't work with unicode characters. I works as it should now.
|-Fixed: Trailing backslashes are removed from paths in the settings.
|-Added: Empty or zero sized drives aren't shown in the format dialog.
|-Added: WBFS "virtual sector size" in format dialog, with a warning that it's not usable until we can get support for it in the cIOS.
|-Added: Only valid FAT32 cluster sizes are shown in the format dialog.
|-Changed: Default cover images from lustar.
|-Fixed: DVD write speed wasn't read correctly from the Settings.ini.
|-Added: Ignore critical errors with floppy drives, when there's no disk in the drive. Needs tested to make sure I've covered all the places where it can happen.

0.3.8 build 59
|-Fixed: Finally tracked down the duplicate drive bug, when a new drive was inserted.
|-Added: Disc info cache to speed up listing the contents of a "FAT" drive. The "disc.info" file is stored in the WBFS folder.
|-Changed: "Jobs" tab is now the "Downloads" tab.
|-Added: All downloaded covers are stored in the cache folder, so it's quicker to sync with different drives/loader configuration etc. Updating is possible too because they're stored by region and type.
|-Added: Preset cover configuration for popular USB loaders. Simply select the loader and your base cover folder. Certain cover types are disabled for the loader when it doesn't use them.
|-Changed: Names of the Covers menu items reflect the fact that they also sync the cover folders when the relevant options are set.
|-Added: Cover download functions can also delete files. eg. to sync the cover folders with a drive.
|-Fixed: FAT32 format "Sectors per FAT" calculation was wrong. Maybe the cause of the problems some people have been experiencing.
|-Added: Mini log in the format dialog. Everything seen there is also in the main log.
|-Added: FAT32 format checks that were in the original source. e.g. 32KB clusters are too large for a 2GB drive.
|-Fixed: NTFS formatting only worked for fixed disks. Now the media type is set from the drive geometry info so it should work with any drive type.
|-Fixed: Error when zero sized files were loaded, causing the thread to terminate and not list all the games.
|-Fixed: Writing CISO was broken...again.
|-Fixed: Jobs page wasn't translated.
|-Fixed: Some of the controls weren't resized with the settings dialog, causing long translated strings to be cut short.

0.3.7 build 58
|-Fixed: Sort by region column caused the app to hang when the language wasn't English.
|-Fixed: WBFS Disc Info Size wasn't calculated correctly since around build 56 or 57.
|-Fixed: Texture blending mode for covers. They were blending onto black, instead of the background.
|-Added: IOS version shown on all the lists.
|-Fixed: IOS version wasn't correct for all games. I was also reading the IOS for all partitions instead of just the data partition.

0.3.7 build 57 (debug)
|-Added: Untranslated strings are now at the end of the lang file. After translating some of them, run "Update language strings" again to reorganise everything.
|-Added: 2 version values in lang files. "Strings version" = contains all the strings for this version of WBM. "Translation version" = strings are translated up to this version. Translators should manually change this value to reflect the version they translated for. ie. After you translate the strings, "Translation version" should equal "Strings version".
|-Added: Wrote a file download class using WinInet. It's much more stable than anything else I tried. Now downloads can be paused, resumed and stopped on demand. The app can be safetly closed at any time too, without error. Use internet options in control panel to set a Proxy and delete the cache etc.
|-Changed: Stopped using the SVN version of fastmm, it causes errors in Delphi XE. Now using the Built in Delphi version.
|-Added: Jobs page to view and work with the job queue.
|-Changed: Rewrote the job queue system so it's threaded. (Rewrote it 4 times actually tongue.gif)
|-Fixed: Temp files weren't deleted when adding archives to the files page. The problem must've existed since changing to using the 7Zip DLL.
|-Fixed: Invalid date format when removing backup logs, causing the app to crash on start up.

0.3.7 build 56 (debug)
|-Fixed: Scene freeze when changing the cover display types with the OpenGL renderer.
|-Added: Version checks etc. for the renderers because sometimes they can initialise OK, but if the available API is too old then it can cause the app to hang.
|-Fixed: OpenGL renderer code. It should init OK now.

0.3.7 build 55 (debug)
|-Fixed: Fixed startup errors when no compatible 3D API was available (OpenGL/D3D)
|-Added: Application icon by NahuelDS. Thanks.

0.3.7 build 54 (debug)
|-Added: Invalid cover images are automatically deleted and re-downloaded when necessary.
|-Added: Column to show IOS version on the files page. I'll add it to others soon.
|-Added: %APP% tag that can be used in the temp and cover paths to make them relative to the app folder.
|-Added: Cover support. Download and display on the fly or use the menu to download missing covers. Plenty of options to customise how you want use it.
|-Fixed: When "Use mounted volumes only" is clicked in settings, any edited display names are saved before rebuilding the drive list.
|-Changed: Volumes and partitions use the display format "Drive (1:1)", where the numbers represent the disk/partition number.
|-Added: Support for disk partitions not recognised by Windows. See the entry below for an example of how this can happen..
|-Added: When formatting to WBFS, the partition type is updated in the MBR as 0x07 (PARTITION_IFS). If formatting from ext3 for example, the drive is much harder to detect in Windows. Changing to IFS even allows a drive letter to be assigned.
|-Added: GPT disk support in various functions, like the FAT32 format.
|-Fixed: Column data in the settings file caused an AV on startup. Something wasn't saving correctly since the move to Unicode. I worked round it by saving/loading a compressed version of the data.
|-Fixed: More translation stuff. Square brackets were getting removed and Radio buttons weren't translated.
|-Fixed: I totally rewrote the "Remove" menu functions. It was reported that there was an AV after removing discs from a WBFS drive, so the new code handles things differently.
|-Fixed: I was removing colons ":" from the langstrings.txt and language files when automatically updating the language strings.

0.3.6 build 48
------------
|-Added: Select the archive types you want enabled in the settings dialog.
|-Fixed: When mounting a custom folder, if there was an invalid disc, the thread terminated early so all the discs wouldn't be listed.
|-Fixed: Random (Y),(Z) etc. are trimmed from Chinese strings. I still can't remove them from the menus for some reason. I'm not sure if this even happens when using a Chinese version of Windows.
|-Fixed: Some integer overflow errors. Forced 64 bit math in a few other places too, as a precaution.
|-Fixed: I forgot to inject debug info into the exe, so the stack traces in the were useless. Now they'll show me the exact line number in my source where the error happened.
|-Fixed: DiscIndexFromID function didn't work with the file naming conventions, so duplicates were allowed to be transferred to drives. ie. "Some selected items already exist on Drive.." message was never shown.
|-Added: Links to the Wiki and GBAtemp forum in the help menu.
|-Changed: Feedback form. Now it creates a new email with your default client, using MAPI. You can still attach the log and language file.
|-Fixed: I got the Chinese languages mixed up, traditional and Simplified.
|-Fixed: Transfers from Drive->DVD weren't using thread safe progress updates.

0.3.6 build 43
------------
|-Fixed: Directly after editing a title, the text color showed it as a WiiTDB or Custom title, even if it matched the original title.
|-Changed: "Allow changes to WBFS disc header" is disabled by default to stop accidental file changes. So only on-the-fly titles are used, changes are saved to custom-titles.txt.
|-Fixed: When custom-titles.txt was disabled, a message was still shown on single click instead of double click.
|-Fixed: titles.txt language wasn't saved correctly.
|-Fixed: The wrong titles.txt languages were downloaded in the settings dialog.

0.3.6 build 42
------------
|-Added: You can add gamecube ISOs on the files page, but transfers are broken so they're not usable yet.
|-fixed: Loads of little things.
|-Disabled: All database stuff for now. If you want a little preview run WBM with a "testdb" parameter. Stick the WiiTDB.xml in the app folder to use it.
|-Added: Some new language files and export template for HTML.
|-Added: You can quickly send the current language file via the feedback form. Send me new/updated translations. The original author has priority when it comes to updating.
|-Added: "Update language strings" in the language menu. Automatically generate language strings and update existing files in the language folder. It adds/removes strings so that the files are ready to translate for the current version of WBM.
|-Added: Version info in the about dialog is automatically updated and now includes a build number.
|-Changed: Debug level now only applies to what you want to see in the log. The log file will always contain "Full debug" information.
|-Changed: Email adress in about dialog to WiiBackupManager@gmail.com, which is also used for the feedback form.
|-Added: Feedback form to report bugs etc. in Help->Feedback menu. You can also attach the current log.
|-Changed: Totally rewrote the logging system. Logs are saved to file in real time, in case of a crash the log will still be available.
|-Added: Ability to use Wii discs that have invalid entries in the partition tables. Only a bad game partition is considered to be a fatal error now.
|-fixed: UTF-8 loading/saving wasn't working since changing the app to unicode. It should work better than ever now, with all characters displayed correctly.
|-Changed: GameID_Title.txt file is created when using only the game ID as the naming style. Any other setting doesn't need it.
|-Added: Naming conventions for files, just the same as folders. So you can store all the files in one folder and rename to "Title [GameID].wbfs" etc.
|-Added: Database viewer page. Browse all know games in the WiiTDB database.
|-Added: WiiTDB.xml support. When updated, the xml is converted to a faster database structure. WiiTDB.db and WiiTDB.idx files are created.

0.3.6 beta 1
------------
|-Fixed: CD-R info incorrect. Probably the same for CD-RW etc.
|-Fixed: A simple threading issue caused the app to Crash when selecting a DVD drive.
|-Added: Loads of little error checks and interface improvements.
|-Fixed: Drive space was incorrect for unmounted FAT32/NTFS drives. Microsoft docs say a trailing backslash in the drive path is only needed with GetDiskFreeSpace() in Win95/98 = wrong.
|-Added: Options to set the locations of titles.txt and custom-titles.txt.
|-Added: Option "Target DVD write speed". When burning DVD, the closest supported speed will be used.
|-Added: Erase DVD function in the tools menu for erasable discs.
|-Added: Transfer to DVD functions using IMAPI2. Files are converted to ISO/Trimmed ISO on the fly while burning. Only single layer supported for now. IMAPI2 installation will be required on XP.
|-fixed: Game IDs loaded from selection files are trimmed of any extra whitespace.
|-Changed: "Drive" menus are now combo boxes. This is part of the fix below.
|-Fixed: When a drive is inserted and the a drive menu is dropped down, there was a "component name already exists" exception.
|-Added: Drive format dialog will offer to dismount the selected drive if it's already in use. Unless a transfer is in progress etc.
|-Added: Clicking on an entry automatically scrolls the selected column into view.
|-Changed: Double click to edit entries (instead of single click)
|-Changed: Default split size is now 4GB.
|-Changed: "Extract rar before..." option changed to "Archive Extraction" to select the sample size to extract when adding to the file list, or full extraction.
|-Added: Support for 7-Zip's split files (*.7z.001, *.zip.001 etc.)
|-Added: More archive support using 7-zip dll. (7Zip, Zip, multi-volume Rar, Bzip2)
|-Added: View menu to show/hide stuff.
|-Fixed: Incremental search now scrolls the selection into view.
|-Added: Startup options. Select a list of Folders to load on files page and Drives/Folders to mount on the drives pages.
|-Changed: Language file "settings dialog width" defaults to 400 and made the settings dialog a bit larger. lang files changed to version 36. See "US English.lang".
|-Added: Language file display name option in lang files. See "US English.lang".
|-Fixed: When hiding drives, the drives were also hidden in the settings dialog meaning that they could never be unhidden.
|-Fixed: Divide by zero error with transfers that take less than 1 second
|-Fixed: Drive formatting routines should be working as expected now.
|-Added: The app is now fully unicode enabled.


Source

Re: Wii Backup Manager v.0.3.6 beta 1

MessagePosté: Lun 29 Nov 2010 13:00
par Oops
wow c'est pas un petit changlog ^^ franchement j'y croyais plus :74:
Merci pour la news :bravo:

Re: Wii Backup Manager v.0.3.6 build 48

MessagePosté: Sam 18 Déc 2010 12:42
par actarus1973
:100: :100: :98:

Wii Backup Manager v.0.3.6 build 48

Re: Wii Backup Manager v.0.3.6 build 48

MessagePosté: Sam 18 Déc 2010 13:08
par Oops
merci pour la maj :74:

cool pour barman :mrgreen:

Re: Wii Backup Manager v.0.3.6 build 48

MessagePosté: Sam 18 Déc 2010 14:24
par corenting
C'est vraiment cool que ce WBFS Manager revienne.
Et comme vous avez peut-être pu le voir dans le programme, je participe à la traduction FR (travail en collaboration avec Redia) !

Re: Wii Backup Manager v.0.3.6 build 48

MessagePosté: Sam 18 Déc 2010 14:33
par barman47
belle traduction corenting je croyais pas que c etais toi edit merci tgames il suffit de trouver le bon logiciel et ma wii va recommencer a fonctionner taille de smash bros 6.75 gb impec :twisted:


merci a Oops, kalidor pour leurs conseils!!!

Re: Wii Backup Manager v.0.3.6 build 48

MessagePosté: Sam 18 Déc 2010 22:18
par Oops
corenting a écrit:C'est vraiment cool que ce WBFS Manager revienne.
Et comme vous avez peut-être pu le voir dans le programme, je participe à la traduction FR (travail en collaboration avec Redia) !



si moi j'ai vu ça sur mon tel dans le train l'autre jour mais j'ai été déconnecté puis j'ai oublié de le poster :p
:accord: :accord: et merci

Re: Wii Backup Manager v.0.3.6 build 48

MessagePosté: Sam 18 Déc 2010 22:23
par actarus1973
corenting a écrit:C'est vraiment cool que ce WBFS Manager revienne.
Et comme vous avez peut-être pu le voir dans le programme, je participe à la traduction FR (travail en collaboration avec Redia) !


très bon travail corenting sur un excellent programme :arff:

Re: Wii Backup Manager v.0.3.7 build 58

MessagePosté: Mer 26 Jan 2011 22:45
par actarus1973
Et une petite MAJ' pour


Wii Backup Manager v.0.3.7 build 58

Re: Wii Backup Manager v.0.3.8 build 60

MessagePosté: Ven 4 Fév 2011 06:16
par actarus1973
:arff: :arff: :100:

Wii Backup Manager v.0.3.8 build 60

Re: Wii Backup Manager v.0.3.8 build 60

MessagePosté: Ven 4 Fév 2011 16:56
par corenting
Je viens d'envoyer la nouvelle traduction FR à l'auteur du programme (j'aide à la traduction de ce programme...).
La voici pour les impatientq :
https://www.mediafire.com/?4d5wrbtoe1z2pue

Re: Wii Backup Manager v.0.3.8 build 61

MessagePosté: Lun 21 Fév 2011 18:03
par actarus1973
:100: :100: :100: avec une semaine de retard

Wii Backup Manager v.0.3.8 build 61

Re: Wii Backup Manager v.0.3.8 build 61

MessagePosté: Lun 21 Fév 2011 21:51
par sniper3d
merci pour la news ^_^
en revanche petite question, j'ai Wii Backup Manager v.0.3.6 build 48 et cela marche nickel, je viens de tester Wii Backup Manager v.0.3.8 build 61, les jeux s'installent sur le hdd, mais quand je le connecte a la wii, wiiflow ne reconnais pas les jeux que je viens d'installer! pourquoi?

Re: Wii Backup Manager v.0.3.8 build 61

MessagePosté: Lun 21 Fév 2011 22:05
par salahpayne
Merci pour la Maj :bravo:

Re: Wii Backup Manager v.0.3.9 build 62

MessagePosté: Lun 26 Sep 2011 14:18
par sniper3d
:100: :100: Wii Backup Manager v.0.3.9 build 62 :100: :100:

Re: Wii Backup Manager v.0.3.9 build 62

MessagePosté: Lun 26 Sep 2011 19:35
par Oops
Merci pour la maj :74:

Re: Wii Backup Manager v.0.3.9 build 62

MessagePosté: Mer 28 Sep 2011 15:53
par barman47
Change log (v0.3.9 build 63):

|-Fixed: Archive password dialog wasn't shown when adding a folder.
|-Added: SHA-1 hash integrity test. Any game can be checked for corruption using the internal Wii disc hashes. See Tools->SHA-1->Verify.. It's a lot slower than MD5 because 31 hashes need to be calculated for every Wii disc sector, but can tell if a game is corrupt without pre-calculating anything.
|-Fixed: When using some languages, the help menu was covered and the "New version" label wasn't anchored to the right side.
|-Changed: When sending feedback without attachments, ShellAPI is used instead of MAPI. If the MAPI method fails, you can now send a regular email via ShellAPI and manually attach any files if necessary.
|-Fixed: Attachment settings in the feedback form weren't saved.
|-Added: A link to the facebook page in the help menu.

:)
https://filetrip.net/g25124656-Wii-Backup-Manager.html

Re: Wii Backup Manager v.0.3.9 build 63

MessagePosté: Mer 28 Sep 2011 16:25
par actarus1973
MAJ faite ;)

Re: Wii Backup Manager v.0.4.3 build 69

MessagePosté: Ven 11 Nov 2011 08:57
par sniper3d
v.0.4.3 build 69

Re: Wii Backup Manager v.0.4.3 build 69

MessagePosté: Ven 11 Nov 2011 16:50
par nastyboy62
Merci pour la news sniper :74:

Re: Wii Backup Manager v 0.4.5 Build 78

MessagePosté: Dim 4 Déc 2011 08:44
par sniper3d
:100: v 0.4.5 Build 78 :100: