Tinke - Page 2
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Re: Tinke
r134
* Fixed problems importing Sprites images
* Added Add and Remove OAM options in OAM editor
* Fixed some problems saving new images
* Fixed problems changing map section in NFTR fonts
* Added UTF-16 encoding in TXT plugin
* Fixed problem in window CallPlugin
* Added option in window FATExtract to add custom offs
* Fixed problems importing Sprites images
* Added Add and Remove OAM options in OAM editor
* Fixed some problems saving new images
* Fixed problems changing map section in NFTR fonts
* Added UTF-16 encoding in TXT plugin
* Fixed problem in window CallPlugin
* Added option in window FATExtract to add custom offs
-
sniper3d
- Master Gamer
- Messages: 2480
- Inscription: Lun 3 Jan 2011 14:07
- Sexe:
- Wi-Fi: Oui
- Dongle PS3: Aucun
r135
** Added AT6P decryption for 999HRPERDOR
** Added support for HETALIA game -> Images
** Added support for Trauma Center Under The Knife 2 -> Image decryption, images
and text table
** Support for different sizes of a tile (btw only width = height)
* Fixed problem with plugin MAPLESTORYDS
* Fixed problems with images
* Fixed some bugs
r136
* Supported multipalettes of 256 colors
* Added licence to some projects and files
* Fixed problems with some NCER sprites
* Supported some text files in INAZUMA11 - Blizzard version:
- Blogspot, Blogres, Subtitles and USearch
* Added export / import XML from text files in Ninokuni
* Supported single STRM sound files
* Added "multiply" value in FATExtract
* Fixed problems editing files with the hexadecimal editor
* Added export to ACO (Adobe COlor) format in PaletteControl
* Supported STD images from "Pokemon Card Game Asobikata DS"
* Supported some pack files from "Suikoden Tierkreis"
** Added AT6P decryption for 999HRPERDOR
** Added support for HETALIA game -> Images
** Added support for Trauma Center Under The Knife 2 -> Image decryption, images
and text table
** Support for different sizes of a tile (btw only width = height)
* Fixed problem with plugin MAPLESTORYDS
* Fixed problems with images
* Fixed some bugs
r136
* Supported multipalettes of 256 colors
* Added licence to some projects and files
* Fixed problems with some NCER sprites
* Supported some text files in INAZUMA11 - Blizzard version:
- Blogspot, Blogres, Subtitles and USearch
* Added export / import XML from text files in Ninokuni
* Supported single STRM sound files
* Added "multiply" value in FATExtract
* Fixed problems editing files with the hexadecimal editor
* Added export to ACO (Adobe COlor) format in PaletteControl
* Supported STD images from "Pokemon Card Game Asobikata DS"
* Supported some pack files from "Suikoden Tierkreis"
-
sniper3d
- Master Gamer
- Messages: 2480
- Inscription: Lun 3 Jan 2011 14:07
- Sexe:
- Wi-Fi: Oui
- Dongle PS3: Aucun
r137
Tinke:
*** Indexed method -> Now you can import these types of image: png, bmp, jpg,
tif, gif, ico
The only restriction is to have less than the maximum colors of the
ColorFormat (ie: 8bpp less or equal to 256 colors)
** Swap palettes -> Transform the image to use the original palette (useful in
OAM images)
* Copy always to the clipboard the current image displaying
* Hotkey 'R' in a folder for recursive "double-click". Used to extract several
sound files and textures.
* Fixed problems with the hexadecimal editor
Plugins:
** Added support for GTA CTW -> Unpack file ROM.WAD
** Added support for ROCKMAN.EXE -> Unpack files
* Added a few support for Black Sigil -> Decrypt some files
** Improved perfomance of Sound plugin. Fixed problems of memory after reading
some files.
* Fixed problems in INAZUMA11 plugin
r138
* Added import function for RAW images
* Added multi-export/import image in OAM files (batch mode).
* Added pack function for PAC files in Inazuma11
* Added clipboard copy for BTX0 textures.
Tinke:
*** Indexed method -> Now you can import these types of image: png, bmp, jpg,
tif, gif, ico
The only restriction is to have less than the maximum colors of the
ColorFormat (ie: 8bpp less or equal to 256 colors)
** Swap palettes -> Transform the image to use the original palette (useful in
OAM images)
* Copy always to the clipboard the current image displaying
* Hotkey 'R' in a folder for recursive "double-click". Used to extract several
sound files and textures.
* Fixed problems with the hexadecimal editor
Plugins:
** Added support for GTA CTW -> Unpack file ROM.WAD
** Added support for ROCKMAN.EXE -> Unpack files
* Added a few support for Black Sigil -> Decrypt some files
** Improved perfomance of Sound plugin. Fixed problems of memory after reading
some files.
* Fixed problems in INAZUMA11 plugin
r138
* Added import function for RAW images
* Added multi-export/import image in OAM files (batch mode).
* Added pack function for PAC files in Inazuma11
* Added clipboard copy for BTX0 textures.
-
sniper3d
- Master Gamer
- Messages: 2480
- Inscription: Lun 3 Jan 2011 14:07
- Sexe:
- Wi-Fi: Oui
- Dongle PS3: Aucun
r139
+.+ Change name "PluginInterface" to "Ekona"
+.+ Clean code from Ekona, Tinke and some plugins
** Change IGamePlugin and IPlugin interface.
* Fixed problem with the batch compiler
* Improved autosize in RawImages
* Fixed problem importing Horizontal images without map
* Added Import button in Palette control
* Fixed problem in 999 plugin with cha sprite images
* Fixed problem with AnimationControl when no animation
r140
* Fixed problem creating new big roms in some computers
* Fixed problem importing images.
* Fixed problem viewing some palettes
* Fixed problem with DirectColor format
* Fixed problem importing image with transparency.
* Updated language xml file (in progress)
* Added new options to import sprite images.
* Added Fill colors option in PaletteControl
* Fixed problem in PCT and INAZUMA11 plugins
* Fixed minor bugs
+.+ Change name "PluginInterface" to "Ekona"
+.+ Clean code from Ekona, Tinke and some plugins
** Change IGamePlugin and IPlugin interface.
* Fixed problem with the batch compiler
* Improved autosize in RawImages
* Fixed problem importing Horizontal images without map
* Added Import button in Palette control
* Fixed problem in 999 plugin with cha sprite images
* Fixed problem with AnimationControl when no animation
r140
* Fixed problem creating new big roms in some computers
* Fixed problem importing images.
* Fixed problem viewing some palettes
* Fixed problem with DirectColor format
* Fixed problem importing image with transparency.
* Updated language xml file (in progress)
* Added new options to import sprite images.
* Added Fill colors option in PaletteControl
* Fixed problem in PCT and INAZUMA11 plugins
* Fixed minor bugs
-
sniper3d
- Master Gamer
- Messages: 2480
- Inscription: Lun 3 Jan 2011 14:07
- Sexe:
- Wi-Fi: Oui
- Dongle PS3: Aucun
r141
* Improved Swap colors method importing new images
* Fixed some problems importing sprite images
* Added new options to import sprite images:
- "Add to the end of the original image file"
- "Replace the original image"
* Added support for some ALAR pack files
* Added support for TIMEACE images (by Daviex94)
* Fixed problem in EDGEWORTH plugin
* Fixed some problems
* Improved Swap colors method importing new images
* Fixed some problems importing sprite images
* Added new options to import sprite images:
- "Add to the end of the original image file"
- "Replace the original image"
* Added support for some ALAR pack files
* Added support for TIMEACE images (by Daviex94)
* Fixed problem in EDGEWORTH plugin
* Fixed some problems
-
sniper3d
- Master Gamer
- Messages: 2480
- Inscription: Lun 3 Jan 2011 14:07
- Sexe:
- Wi-Fi: Oui
- Dongle PS3: Aucun
r147
* Export palletes to Gimp 2.8 format (.pal)
* Check for duplicated colors in palettes
* Fixed problems writing raw images
* Fixed problem with 5x5 texel texture format
* Fixed problem with images inside /cha folder in 999
* Fixed problems in Inazuma11 with encryption
* Fixed problems in Layton plugin with text files
* Improved Ninokuni plugin
* Overlay9 table is now updated while compiling new rom
* Export palletes to Gimp 2.8 format (.pal)
* Check for duplicated colors in palettes
* Fixed problems writing raw images
* Fixed problem with 5x5 texel texture format
* Fixed problem with images inside /cha folder in 999
* Fixed problems in Inazuma11 with encryption
* Fixed problems in Layton plugin with text files
* Improved Ninokuni plugin
* Overlay9 table is now updated while compiling new rom
-
sniper3d
- Master Gamer
- Messages: 2480
- Inscription: Lun 3 Jan 2011 14:07
- Sexe:
- Wi-Fi: Oui
- Dongle PS3: Aucun
31 messages
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