C64-network.org v2.1
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C64-network.org v2.1
Présentation :
C64-network.org anciennement appeler Frodo est un émulateur commodo 64 créé par Christian Bauer et repris par Simon Kagstrom.
Cet émulateur passe donc en version 2.1.
Il permet de lire des fichiers .t64 , .d64 ou .p00
Comment l'utiliser ?
Placez vos fichiers .t64 , .d64 ou .p00 dans apps/frodo/images de votre carte SD. Vous pouvez y jouer à 2 avec la wiimotte ou une manette classic.
Quoi de neuf docteur ?
v2.3 (C64-network.org)
-Added usb fat support
-Added wiimote rumble support
v2.2 (C64-network.org)
- Several bug fixes
-Window zooming
-General preferences saved manually
-Added items in info menu
-Option to emulate joystick with arrows keys
v2.1 (C64-network.org)
- Compiled with libogc 1.8.6
- Fix option menu
v2 (C64-network.org)
Various small fixes here and there
Fix sound when paused
Fix nunchuk/classic controller joystick
All fixes in the v1-rcs
v1 (C64-network.org)
(rc3) Reset the C64 on starting games
(rc3) Pause automatically on menu enter
(rc3) Various key binding fixes
(rc3) Build against newer devkitppc to avoid some FAT corruption issues
(rc2) Fix joystick input on the virtual keyboard
(rc2) Automatically save game info on load screenshot timeout
(rc2) Fix multiple key binding
(rc2) New default GUI by Baboon
(rc2) Fix t64 loading on the Wii
Sound support for the network play
New GUI
Screenshot saving and game info
All compile-time warnings have been fixed
Much improved Linux support
A million small changes here and there, basically all of the code is touched!
(For the RC): Only wiimote is supported, not the classic controller or the nunchuk
(For the RC): Please submit new GUI themes!
Note: The directory for games has been moved to /frodo on the SD card root, so move all your d64 and t64's there.
v10
Holger Eilts has improved the menu layout quite a lot
Loading separate files in a .D64 from the menu is now possible (Holger Eilts)
It's possible to store and load files in subdirectories now
By pressing F10 while in a network game, you can type in a message to the other player with the USB keyboard
Sound cracks are now gone (thanks to Tantrics new SDL work)
v9
It's now possible to start hosting a network game "in the background" and continue using the emulator while waiting for someone to connect
Networking support now works (but without sound being transferred). A broker is installed on c64-network.game-host.org.
Link with Yohanes port of SDL, modified by Danny Milo to get USB keyboards working while still having the Home key do what it should
There are sound cracks in this version, caused by the new SDL (unsure why)
v8
The Nunchuk and Classic analogue controllers now work as joysticks as well (thanks to Aaron Morris)
Some key binding problems have been corrected
Lots of networking implementation. Won't work yet...
v7
Make binding joystick directions to other buttons as well (to be able to jump with e.g., 1)
The direction buttons can also be bound to keyboard keys
Exit with SYS_RETURNTOMENU to make WAD's work
Some restructuring and minor bug fixes here and there
Lots and lots of new code which won't get executed here
v6
A virtual keyboard has been implemented, both for selecting key bindings and for typing things on screen
Don't load files which are zero-sized. This helps with some disk files where the first file is not the PRG one
Some small bug fixes and pretty large code cleanup
v5
Fixed a truly embarassing bug with the HOME button on the wiimote. Unfortunately,
... It no longer links with Yohanes SDL version, which for some reason broke the menu code with the wiimote (but not the classic controller!). It's probably unrelated but I can't have it like that. Further investigation pending.
v4
Merged with the Frodo trunk and build the "SC" version. This should improve emulation somewhat (although there are cases where it's the other way around!). The palette also changes because of this.
Save prefrences together with the C64 state when saving snapshots. This is useful e.g., to have game-specific keybindings
More menu options to type common key sequences, turn on 1541 CPU emulation etc
Link with Yohanes version of SDL-Port, which perhaps brings USB keyboard support. I haven't tested, so please test and fix the code.
Fixed some key binding bugs
Misc smaller improvements here and there
v3
Fixed the buggy classic controller and allow binding all buttons on it
More speed improvements. The emulation speed is now selectable
A few bug fixes and code improvements
v2
Emulation speed has improved a bit
Keybindings have been improved and extended (commodore key, del etc) and now behave more like the real keyboard
Added support for the classic controller. Note: this is untested since I don't have a classic controller. Please test and fix bugs in this part!
Add support for loading .prg, .p00 and .s00 files. Only .prg has been tested so the others might not work.
Various glitches and small bugs (long filenames, sound in menus, frequent prefs saves etc) have been fixed
v1
Initial release
Téléchargement :
Sources :
https://wiibrew.org/wiki/Frodo
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kyno
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Ah nickel la mise en page, c'est bon, parfait, je te nomme officieusement Rédacteur kyno ^^.
À votre service !
Dosce
Dosce
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Dosce
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merci pour la new meme si je ne vais pas utiliser cet homebrew
Bravo pour la mise en page ta new, c'est beaucoup plus joli
Sinon pour ta question je crois que c'est les jeux en reseaux, en gros:
-Beaucoup de jeux en reseaux ne passent pas
Qu'est-ce que tu crois ça existé déjà le jeu en réseaux
Bravo pour la mise en page ta new, c'est beaucoup plus joli
Sinon pour ta question je crois que c'est les jeux en reseaux, en gros:
-Beaucoup de jeux en reseaux ne passent pas
Qu'est-ce que tu crois ça existé déjà le jeu en réseaux
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natho18
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merci baucoup les gars
@ dosce sa serait bien ^^
@ dosce sa serait bien ^^
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kyno
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je sort de la poussières
C64-network.org v2.1
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actarus1973
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Bravo actarus1973 tu es le meilleur suiveur de news
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Cocotte
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Mise a jour v2.3
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sniper3d
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