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[Preview 2019]Atlantis The Lost Tales EXTENDED'S CUT Edition

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[Preview 2019]Atlantis The Lost Tales EXTENDED'S CUT Edition

Messagepar Tgames » Sam 29 Déc 2018 12:41

Hi every Atlantis's fans !
We are proud to annonce the incoming release of Atlantis The Lost Tales EXTENDED'S CUT EDITION !

[BBvideo 640,360]https://youtube.com/watch?v=PiK8xU0qYZ0[/BBvideo]

This new version will be as a form of a patch/update for the GOG Release.
You NEED to buy/own a copy of Atlantis from GOG Marketplace in order to use the Extended's Cut Edition.

This new version, fix every bugs you can encounter on the GOG Release :

- Fix game too slow or too fast => now gameplay is smooth at 30fps (normal speed)
- Fix every hangs/freeze of the game => now everybody should enjoy the game without any problem
- Fix slow mini games => now mini games runs as normal !
- Fix every characters models => now no graphical bugs/glitches !
- Fix Boar (Ring/Blood) bug => now both can be taken at the same time !
- Fix every CD Swap errors => now no more return to windows when you go to the hangar

BUT also the Extended's Cut add lot of new content on the game :

- 30 new dialogues made by Cryo Interactive (included in the files but never used in the game before)
- 3 new cinematics (included in the files but never used in the game before)
- Muria's Music now used in Muria Area ! (Was made by Pierre Estève but never used by Cryo)
- VISIT MODE : Watch all cinematics of the game (LIKE PS1/SATURN versions !), listen to all musics of the game,
visit hidden area (Creon's secret room, stone cercle, flyer of the beginning of the game...) and of course free visit of all area of the game (all are linked,
like Versailles, Egypt and others games from Cryo).

Here is a small list of new features and changes on the game (not everything is listed).

1) Dialogues with Agatha simplified (3 icons for 1 dialogue => just click for the dialogue)
2) Some adjustments on 2 additionals paths
3) Correction with the earring bug (when we get the earring to Creon and they are still on Seth hands when talking to Agatha)
4) Adding Servage dialogues (You?! - You!) If we go in front of him before the tavern entrance
5) Timeout on the balcony before throwing the flower pot on the head of Servage (20 seconds) => Servage will see you and kill Seth
6) Waiting time for the tavern outside escape, if you takes more than 20 seconds to join Agathe, Lascoyt will catches and kills Seth
7) Garcelos kills Seth if we turn back after entering the window with the ladder
8) Rat Hunter Dialogue added when we open his door ('Come on ! the door is open')
9) Added additionals dialogues on the 1st mini game of the Rat Hunter ('You have awakened another ogre', 'Poor Queen, do you want to do another game?')
10) Creon and Gimbas subtitles dialogues display bug fixed (some texts overlapped)
11) New path in the library (Only if you choose "I already played Atlantis a lot")
12) Footsteps noises of guards after being very far removed (Cryo has forget to remove them)
13) 2 dialogues added for the woman who welcomes us in the kitchen
14) Dialogue of Seth when he wear the pretress costume added.
15) 3 dialogues for the guards of Carbonek added ('Your beer is good', 'Do not stay here', 'I warned you')
16) Paths outside Carbonek with the queen a lot difficult until return to Hector (Only if you choose "I already played Atlantis a lot")
17) 2 cutscenes where Meljanz kills Seth before entering into the throne room added
18) Gameover number 3 added
19) Cinematic where Lascoyle opens the door in the tavern and find Seth added
20) Dialogue 'Hello Seth' says by Meljanz added
21) Dialogue with Anna just before going to the hangar added (now automatic, before manual)
22) Dialogues of the Guards in the Hangar added
23) Error of mixed dialogues of guards in the hangar fixed (Cryo had mixed and forget dialogues between left and right guards, it's fixed!)
24) Timeoout dialog on the flyer with Anna in the bag added (you must be placed on the head of the flyer)
25) Anna's character model now visible in the chief's igloo (Cryo has forget to show her)
26) Area in the cave of Splizberg where two guards wait in front of the door added (was never possible to see it)
27) Dialogue 'Thank you, my children, for your offer. I take her with me in the clouds! in front of the kneeling enemies added
28) Dialogue 'I think I can do without this mask now' after finding with Anna the next destination
29) Way to detach Anna lot easier (Now no need to be precise to detach!)
30) Anna and Seth subtitles dialogues display bug fixed (some texts overlapped)
31) Witch's dialogue after Anna's death added (use the vision stone)
32) Witch's dialogue after the statue was erected (use the vision stone)
33) Hona Ly and Seth subtitles dialogues (about the history of hona's people) display bug fixed (some texts overlapped)
34) Total recreation of the way of dialogue with Hector about Rhea (now no repetition, lot better to undestand)
35) A slight change when talking to Hector to erect the statue.
36) Music at the Muria's Beach added (was never included in the final release)
37) Witch's dialogue when arriving on the beach of Muria added (use the vision stone)
38) Self-suppression of dialogues already spoken with the weaver added
39) Dialogue of the weaver before giving the stone to vision added
40) Weaver's dialogue ('like new') after the marmitte added
41) Dialogues with Hector in Muria added
42) Dialogue with the rat hunter for the whale's eye added

Release date: March 2019

The code is finished at 100%.
We are in beta testing stage now.

Anyone who want to help us to test the new version, can join us in the beta test program.

Best Regards !
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