Bolt thrower v0.62
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Bolt thrower v0.62
Bolt thrower v0.62
Bolt thrower est un shoot'em up dans l'espace.
[BBvideo 425,350]https://www.youtube.com/watch?v=qq9oRkN9AGE&feature=player_embedded[/BBvideo]
Télécharger
Changelog
Ver 0.62
Fixed music playback stopping in 0.61 after loading screen, needing next tune to be clicked to restart the tune.
Ver 0.61
Try the Dpad up button to recall mines (mines are Dpad down)
Ver 0.60
*Added auto update
*Added change tune feature
*Changed menu look
*Added on screen ping for spores
*minor ingame tweeks
*Added Http download feature
*Music folder now scanned, no need for config entries
*Music can be cached via Http config list
*Added ogg vorbris support
*Added language support via config
*Added Klingon langauge
v0.59
* Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission!
* Added a startup "Loading..." message
Ver 0.58
Added more front menus
Added In game music
Added scrap pick-ups after enemy is destroyed
Added some missions - mission 6 will never end!
Added Base defences (gun turrets) on later levels
Added rendezvous & collect terraforming satellites
Added base's terraforming shield
Added enemy fleet attack formations
Added some more 3D objects
Added skull at death
Version 0.47
Added enemy gunships - just noticed I forgot to add these to the radar, my bad
Added bigger mine explosions
Added a controls menu screen - (will add more later to pick other control methods)
Updated main menu - now shows a 3D WiiMote in the background
Updated Credits - now shows a 3D Viper (MK2) in the background
Reduced amount of enemies
Updated enemies movement logic - speedy enemies now find it harder to lock-on
Update Intro screen - camera view glides in 3D space
Added Camera catch-up the player's craft - the player craft will now drift away from the centre
Added some new 3D models - Viper (MK2) & Wiimote
Updated 3D object code to use all the layers in a Lightwave object (lwo)
Bit of code refactoring (reworking internal design), hopefully everything will still work the same
Version 0.36
- Added Radar - showing enemies, mines, missiles & satellites
- Added Menu, Intro & Credits screen
- Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts.
- Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens
- Add Trails to enemy crafts
- Changed trails for missiles and mines
- Changed to way collisions work - ship to ship collisions now destroy enemy crafts
- Change the way the 'you are dead' screen looks
- Added 'bye' screen
- Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature
- Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU
- Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges
- Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails
- Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it.
- Optimised the dispay code for most objects.
- Added a lower detail moon with some rocks spinnig in orbit
- Improved the lighting on 3D objects
- Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB
Version 0.35
- Shows remaining foes & spores
- More game data moved into the XML configuration
- Sound fix
- Correct Meta.xml version TAG this time, needed for Homebrew Browser
Version 0.34
- Added more sounds
- Added probe mines
- Added missile trails
- Added probe mine trails
- Added player ship thruster trail
- Added player collision
- Added blue (ok) to red (overloading) shields
- Added 'Well Done' message once everything (including satellites) are destroyed
- Added 'You are very Dead' message
- Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'
- Added more types of explosions
Version 0.23
- Enemy drift off into space when hit
- Added explosion trails
- Added a few rocks around the moon
- Added another type enemy ships - takes 3 shots
- Added More sounds
Version 0.12
- Ajout des frappes de misilles
- Ajout des trucs Spore tournants
- Les mauvais vaisseaux explosent
Version 0.01
- Première démo
Source & Source
Bolt thrower est un shoot'em up dans l'espace.
[BBvideo 425,350]https://www.youtube.com/watch?v=qq9oRkN9AGE&feature=player_embedded[/BBvideo]
Télécharger
Changelog
Ver 0.62
Fixed music playback stopping in 0.61 after loading screen, needing next tune to be clicked to restart the tune.
Ver 0.61
Try the Dpad up button to recall mines (mines are Dpad down)
Ver 0.60
*Added auto update
*Added change tune feature
*Changed menu look
*Added on screen ping for spores
*minor ingame tweeks
*Added Http download feature
*Music folder now scanned, no need for config entries
*Music can be cached via Http config list
*Added ogg vorbris support
*Added language support via config
*Added Klingon langauge
v0.59
* Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission!
* Added a startup "Loading..." message
Ver 0.58
Added more front menus
Added In game music
Added scrap pick-ups after enemy is destroyed
Added some missions - mission 6 will never end!
Added Base defences (gun turrets) on later levels
Added rendezvous & collect terraforming satellites
Added base's terraforming shield
Added enemy fleet attack formations
Added some more 3D objects
Added skull at death
Version 0.47
Added enemy gunships - just noticed I forgot to add these to the radar, my bad
Added bigger mine explosions
Added a controls menu screen - (will add more later to pick other control methods)
Updated main menu - now shows a 3D WiiMote in the background
Updated Credits - now shows a 3D Viper (MK2) in the background
Reduced amount of enemies
Updated enemies movement logic - speedy enemies now find it harder to lock-on
Update Intro screen - camera view glides in 3D space
Added Camera catch-up the player's craft - the player craft will now drift away from the centre
Added some new 3D models - Viper (MK2) & Wiimote
Updated 3D object code to use all the layers in a Lightwave object (lwo)
Bit of code refactoring (reworking internal design), hopefully everything will still work the same
Version 0.36
- Added Radar - showing enemies, mines, missiles & satellites
- Added Menu, Intro & Credits screen
- Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts.
- Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens
- Add Trails to enemy crafts
- Changed trails for missiles and mines
- Changed to way collisions work - ship to ship collisions now destroy enemy crafts
- Change the way the 'you are dead' screen looks
- Added 'bye' screen
- Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature
- Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU
- Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges
- Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails
- Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it.
- Optimised the dispay code for most objects.
- Added a lower detail moon with some rocks spinnig in orbit
- Improved the lighting on 3D objects
- Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB
Version 0.35
- Shows remaining foes & spores
- More game data moved into the XML configuration
- Sound fix
- Correct Meta.xml version TAG this time, needed for Homebrew Browser
Version 0.34
- Added more sounds
- Added probe mines
- Added missile trails
- Added probe mine trails
- Added player ship thruster trail
- Added player collision
- Added blue (ok) to red (overloading) shields
- Added 'Well Done' message once everything (including satellites) are destroyed
- Added 'You are very Dead' message
- Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'
- Added more types of explosions
Version 0.23
- Enemy drift off into space when hit
- Added explosion trails
- Added a few rocks around the moon
- Added another type enemy ships - takes 3 shots
- Added More sounds
Version 0.12
- Ajout des frappes de misilles
- Ajout des trucs Spore tournants
- Les mauvais vaisseaux explosent
Version 0.01
- Première démo
Source & Source
Dernière édition par kalidor le Sam 21 Jan 2012 19:47, édité 2 fois.
Raison: v0.62
Raison: v0.62
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actarus1973
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Bolt Thrower v0.24
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actarus1973
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Bolt thrower avec cette version 0.34 n'est plus une demo est devient un vrais jeu !!
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actarus1973
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Bolt Thrower v0.35
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actarus1973
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xD
Tu t'éclate sur tes MAJ actarus1973 x)
Tu t'éclate sur tes MAJ actarus1973 x)
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safirion
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safirion a écrit:xD
Tu t'éclate sur tes MAJ actarus1973 x)
Il faut bien
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actarus1973
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C'est clair que ça doit pas être marrant tout le temps xS
Bon courrage
Bon courrage
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safirion
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salahpayne
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Bolt thrower v0.36
Merci a sniper3d pour l'info
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actarus1973
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sniper3d
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Bolt thrower v0.47
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actarus1973
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Bolt thrower v0.58
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actarus1973
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Mise a jour 0.59
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sniper3d
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Bolt thrower v0.60
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actarus1973
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il y a des wiiware moins bien qui se vendent plus chère
merci pour la maj
merci pour la maj
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Oops
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Ajout du changelog
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sniper3d
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Maj Bolt thrower v0.62
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TGbot
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